Hi there. I am currently making a game for MacOS. When I try to test my game in the Unity Editor, everything is just fine. However, when I build the game to MacOS Application and run it on my MacBook 15inch Retina with Iris Pro graphics card, it seems to me that the images become blurry and aliasing, just like a very low resolution! It is obvious that the game run in the player is much worse than that in the Unity Editor. I have tried googling all manners of solutions, including Quality settings, texture overriding and etc. Obviously none of them worked. However even though I just create an empty scene and add only one UI Label in Unity UI canvas, the quality is still annoying: This is what it looks like in the Build Application. This is what it looks like in the Editor. Quality Setttings: Fantastic - green arrow by default both in player and editor. Pixel Light Count : 4 Texture Quality : Full Res Anisotropic Textures : Forced On Anti Aliasing : Disabled (Although disabled, it shouldn't be that the player has more blurs and aliases than the editor) Unity Version : 5.5.1f1 MacOS version : 10.12.3 MacBook Pro (Retina, 15-inch, Mid 2015) Intel Iris Pro 1536 MB Any help would be appreciated. Thanks!