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Game Asset Generator for Blender - the fastest tool for game asset creation (free!)

Discussion in 'Asset Importing & Exporting' started by Linkoo, Aug 1, 2016.

  1. Linkoo

    Linkoo

    Joined:
    Feb 15, 2014
    Posts:
    2
    Hi!

    Download: http://linko.projects.free.fr/gametools.zip
    Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation

    I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to select your high polys and set the polycount of the different LoDs (yes it generates your LoDs) then you run the script.

    My tool will create a low poly at your desired polycount that envelop your high poly, it will remove every intersections to get the highest details possible and best UV Map. If a mesh is at the X axis it will unfold automatically half of it to get the highest texel density. It will then bake all your maps in 4k (ao, bent, normal and save them, composite them to get a cavity map, specular map, bump map, GI and dirt effect and import them in the 3D view, setup a lighting and switch to painting mode. Every settings are tweakable you have a large choice of option to change the texture ratio and scale. You can plug in gradients i have made a gradient template node for that. I have also added a node to quickly composite your image, invert the colors, convert your normal map into a cavity map with an emboss setting and a node to check if your texture is seamless.

    Here is the result i get after straight after running the script on models i have downloaded:




    That's not all, you have options to generate a sprite by keying the frame 1-2-3:



    You can generate a billboard and also use CUDA to create your maps faster.
     
  2. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    that time of the year again.. time to check out blender :)
     
  3. Havok_ZA

    Havok_ZA

    Joined:
    Jul 27, 2016
    Posts:
    69
    Oh wow. That sounds like a very cool tool...I'm a MODO user but will check it out since Blender is free...might be useful to import high mesh models then retopo it with your tool and export back in.
     
  4. jtsmith1287

    jtsmith1287

    Joined:
    Aug 3, 2014
    Posts:
    787
    A huge turnoff for me in modeling was making highly detailed models and then having to re-topologize to make them low-poly. I hate it with a passion. But this... thiiiss...
     
  5. Rinoa_Heartilly

    Rinoa_Heartilly

    Joined:
    Jun 26, 2014
    Posts:
    85
    thank you for sharing this XD wish 3ds Max had it also
     
  6. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    This is really cool!
     
  7. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,794
    Interesting, I use blender. I'll take a look at it some time!