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[GAME][Android 4.4+]Heroes Adventure: The Legends.

Discussion in 'Made With Unity' started by MountainGoblin, Jul 16, 2019.

  1. MountainGoblin

    MountainGoblin

    Joined:
    Oct 17, 2017
    Posts:
    3
    Hello, that’s my first 3D game project. I want to apologize in advance for my crunchy narration (English is not my first language%)), but I’ll try to do my best and improve my skills in English. (but it’s not 100%).
    Now "Heroes Adventure: The Legends" availiable on
    iOS - https://apps.apple.com/ru/app/heroes-adventure-the-legends/id1472272941
    GooglePlay - https://play.google.com/store/apps/details?id=com.mountaigoblin.revenir;

    At first, game idea was inspired by old game “Lost Vikings” – three heroes with different abilities (although there are many games with such theme, exactly Vikings burned into my memory).

    1st. Piere the Blacksmith – warrior and tank. First Ability: smash enemies with his hammer. Second Ability: Raising his speed (will come handy in future levels).


    2nd. Nora the Messenger – fast and jumpy. First Ability: Jump. Second Ability: Acceleration



    3rd. Lamlin the Wizard – furious mage. First Ability: throw fireball. Second Ability: invisibility (comes handy against powerful enemies which really hard to kill with Piere’s hammer).
     
  2. MountainGoblin

    MountainGoblin

    Joined:
    Oct 17, 2017
    Posts:
    3
    First Enemies.
    And now on the scene appears FSM. Although, I’d have made two 2D games and, offcourse, I knew about it, but all my previous FSMs was integrated in scripts and it was invention for me that Unity3D has it’s own FSM system inside Animator. Turned up that I can use “Behavior” scripts and it’s very handily)))

    Ok, now armed with new knowledge I decide to test two new types of enemies: Bomb thrower and patrol rat.
    Patrol rat is moving from one patrol point to another – when he detects player (now detection system based only on LOS and detection distance, in future I want add cone of sign), he attacks.


    Bomber rat is bounding to his starting position. When enemy is close enough for bomb throw – a rat (incredible!, but true!!) throwing a bomb, if player is continuing to decrease distance – on certain distance rat will runaway with all possible speed. But for a while, if no players around he will back to his starting position.


    to be continued... )))
     
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