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Bug GALACTIC KITTENS SETTING ERROR

Discussion in 'Multiplayer' started by firebird721, Jul 20, 2023.

  1. firebird721

    firebird721

    Joined:
    Jun 8, 2022
    Posts:
    101
    i downloaded galactic kittens in 2022 lts version and i have errors that stops compiling and running the version

    i tried to download it with other version and it got the same results
    i have my game built on this engine(lobby sellection and relay) and it stoped working too since yesterday

    this is the errors -

    Assembly 'Library/ScriptAssemblies/Assembly-CSharp-Editor.dll' will not be loaded due to errors:
    Unable to resolve reference 'Assembly-CSharp'. Is the assembly missing or incompatible with the current platform?
    Reference validation can be disabled in the Plugin Inspector.




    Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP: (0,0): error - System.NullReferenceException: Object reference not set to an instance of an object.|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.GenerateVariableInitialization(TypeDefinition type)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.GenerateVariableInitialization(TypeDefinition type)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.ProcessNetworkBehaviour(TypeDefinition typeDefinition, String[] assemblyDefines)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.<>c__DisplayClass7_0.<Process>b__1(TypeDefinition b)|| at System.Collections.Generic.List`1.ForEach(Action`1 action)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.Process(ICompiledAssembly compiledAssembly) at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.GenerateVariableInitialization(TypeDefinition type)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.GenerateVariableInitialization(TypeDefinition type)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.ProcessNetworkBehaviour(TypeDefinition typeDefinition, String[] assemblyDefines)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.<>c__DisplayClass7_0.<Process>b__1(TypeDefinition b)|| at System.Collections.Generic.List`1.ForEach(Action`1 action)|| at Unity.Netcode.Editor.CodeGen.NetworkBehaviourILPP.Process(ICompiledAssembly compiledAssembly)