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Galactic Conquerors - A strategy game

Discussion in 'Works In Progress - Archive' started by WinKIller0, Jun 3, 2014.

  1. WinKIller0

    WinKIller0

    Joined:
    Apr 14, 2013
    Posts:
    9
    Heya

    We at Kinahmi Games been working on this project called Galactic Conquerors for quite a while now. With the pre access preparations we'd like to ask feedback from as many people as possible about the content and feeling of our game. We'd really appreaceate to hear what do you think about our game based on the media below. Something about the game itself:
    • WeGo system in space creating a innuative system that creates play style that attracts several types of players
    • Multiplayer battles up to eight players both in online and hotseat
    • User made content with Game editor
    • Control your armies and take a full advantage of them in large battles.
    Cinematics we've created:
    (Used as a opening of the game aswell in the future perhaps)


    Screenshots from last week
    2014-05-27-ThirdWheel.jpeg 2014-05-27-paluu_roam.jpeg 2014-05-27_Roam2Fire.jpeg Bm33sJsCUAAgdLE.jpg-large.jpg
     
  2. WinKIller0

    WinKIller0

    Joined:
    Apr 14, 2013
    Posts:
    9
    Hey there, it's been a long time, however we've made some progress meanwhile. We'd like to hear your thoughts about the game still :)

    New Gameplay video

    Originally this was planned to be released last summer, but things don't always go as planned... Finally it's here though!


    Demo
    With the release of video,we've also uploaded first public demo of the project. You can download it here: http://www.indiedb.com/games/galact...onquerors-demo-gameplay-video-twitch-and-more

    New screenshots
     
  3. WinKIller0

    WinKIller0

    Joined:
    Apr 14, 2013
    Posts:
    9
    Hi fellow developers!

    Progress
    We've done quite a few changes, mostly to GUI and overall looks. Code side has progressed as well: we've gotten hang on the multithreading in Unity3D (thankfully we designed the game as data driven instead of GameObject driven game) and cool tricks have been added. For a couple of weeks we've been preparing two last major features to the game, the save game and the Council that acts as a diplomacy option

    Screenshots

    Our third race first models, quite happy how they look


    A lot more effects are now validated. Too bad this resulted in performance loss which we're taking care off.


    As always, more screenshots can be found from IndieDB: http://www.indiedb.com/games/galactic-conquerors/images/
    New trailer


    Greenlight
    As a side note, I wanted to tell you that we've entered Greenlight. If you think we've done a good enough job to enter this marketplace, please cast your votes. If you don't think we've done a good job, please cast your votes still. We want to hear your honest opinions.

    You're not limited to use Greenlight, we're more than happy receive comments here also!

    Greenlight page

    Click here to move to Steam page

    Question
    Also as a question about shaders (off topic yes, but if someone responces we'll take the discussion to shader forums). Does anyone know what would be the easiest way to merge MKGlow system with TSF shaders? We're currently investigating the performance issues and are trying to reduce draw calls, merging those shaders would be one,and the best, option.

    Thanks for your time!
    Juha and Kinahmi Games team
     
    Last edited: Jun 30, 2015