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Discussion in 'Assets and Asset Store' started by AdamGoodrich, May 21, 2015.
Here is another screenshot in play mode.
I have got Gaia 2 not PRO does it make a difference ?
I have a question about version 2.2.3.
I have updated an older version, but Gaja still shows me 2.2.1-c3 in the manager.
Do I have to delete Gaia (pro) again completely and reinstall?
Bild vom Manager:
No it shouldn't.
Yes and depending on the Unity version you are using there is a bug in Unity with the package manager. Here is the solution to that:
NOTE : Package Manager BUG
The unity package manager has a nasty bug and is not grabbing and installing the latest updates. You need to delete your cache before re-importing. Instructions below:
I had to make drastic measures, I removed everything and redownloaded the gaia. It started to work.
using Gaia Pro with Microsplat turned out with some issues:
Is there a guide how to use both Gaia Pro and Microsplat?
Here is my solution so far.
You may want to refer to our discord as I am sure there are some customers that use these together.
Discord Link: https://discord.gg/TggjQNN
Picked up GAIA 2 a while ago. Thank you for this amazing asset.
Wondering if GAIA 2 supports brush rotation as the Unity terrain tools?
It's kind of a hassle having to rotate the brushes manually with my photo editor.
My Impostors are out of sync with my terrain tiles. I made edits to my terrains and the imposters remain like the older ones.
How do I regenerate my impostors?
Of course, I spend two days on and off trying to figure this out and of course the second after I post I make progress. This always seems to happen.
This is what I did
I went to the Manager.
Clicked The Advanced Tab
Clicked the Terrain Mesh Exporter Button
In the Terrain Exporter Window
I have all Terrains Selected in the first DropDown
I have the destination folder set to Session/SessionName/Impostor Scenes
I have the 04 Create Imposter preset selected
Make sure you have the terrains loaded first.
I click Start Export.
in Gaia2 how do I turn on and off the landscape itself und the water correctly by script?
I am creating an arcade space shooter with flying in space or over a planet surface (gaia) that could have water or not.
Turning on / off Landscape with its gameobject works fine:
but not for the water, I tried to set it by the gaiaSceneWater object included in Gaia Water under Gaia Runtime:
public GaiaSceneWater gaiaSceneWater;
but both does no work (or at least it works in editor, but not in pc standalone build):
gaiaSceneWater.enabled = true;
How can I do that by script?
And are there already any cool alien planet surfaces /stamps or something like that?
Thanks a lot
Still got the problem in Build my water is always there and I do not know how I can turn it off.
Any hint please how to hide / deactivate the gaia water?
How did your testing of Gaia on the quest go?
I'm starting my own project for the quest 2 and plan on using Gaia, CTS and Enviro with it. I'd be very interested to hear of any problems you encountered, specifically around performance.