I've yet to see any game that suggests they have infinite terrain actually be full of interesting terrain. Personally, I'd rather see Adam stay on course with providing us the ability to create awesome finite terrains than fall victim to putting time into infinite terrain. Save that for some time when he is bored with nothing better to do. I never really understood the concept of infinite terrain. It has the same feel as "end game", it just doesn't make sense to me. Give me a game where the designers take the time to think things out to develop content and design areas for all of their players any day. Sure you can do a lot of things automatically with Gaia and other generation tools, but if you just leave it as the tools throw it out and don't tweak it/improve it, your players are going to miss out in the end. To me, these tools are there to take care of the heavy lifting and create a canvas or produce the clay. At that point it is our job to use other tools or manually paint/mould it into a masterpiece. No generation tool is perfect. You always need to make adjustments. Which makes be believe that all of you who are interested in actually providing good quality environments are also going to love the new unnamed tool Adam is finishing up. It is a perfect companion for doing the fine detail stuff after Gaia does the heavy lifting!