Hi Adam, I'm finding it a bit difficult if I need to 'insert' a new texture rule into a resource file. Because you are using an Array in the inspector for us to specify the textures (and other items also), and since the order of them is important for spawning the textures, its difficult to insert a new texture if you need it to be in the middle. Because of the way Unity has 'designed' it, you cant insert a new one. You would have to manually copy all the values to the ones below to 'shuffle' them down. Which is quite a bit of work. Unless I'm missing something? Would it be possible for each item to have a new field called 'Order' that is just a numerical number, and it runs them in that order? Or maybe implement some kind of improved array ordering like this guy here: https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity **EDIT: Ah, just realized you can right click and 'duplicate' an element, and then change that one. That makes it a bit better, but maybe something like that drag and drop list editor would be a nice thing to add anyway... Thanks, Rob.