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GAF Player - SWF playback library

Discussion in 'Assets and Asset Store' started by Kos-Dvornik, Dec 18, 2013.

  1. Kos-Dvornik

    Kos-Dvornik

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  2. godsic

    godsic

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    What is exactly supported from the Adobe Flash feature set?
     
  3. Kos-Dvornik

    Kos-Dvornik

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    All common plus
    Blur and Masks on free version of Unity.
     
  4. Kos-Dvornik

    Kos-Dvornik

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  5. yuriythebest

    yuriythebest

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    this is awesome!!
     
  6. Kos-Dvornik

    Kos-Dvornik

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    Thanks
     
  7. deadfire52

    deadfire52

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    This is great, can you do a quick video on how you did the example video in flash and how it was imported into Unity?
     
  8. Kos-Dvornik

    Kos-Dvornik

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    Here is youtube channel of GAF media with all tutorials on how to make such animations
    http://www.youtube.com/channel/UCgxbPowcBhSPWEAI8QauOJQ
     
  9. Kos-Dvornik

    Kos-Dvornik

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  10. nOsmircK

    nOsmircK

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    I'm trying to use this awesome plugin, it is really great, but I have a problem, whenever I try to make any of the animations as a prefab and load the prefab into another, or even, into the same scene, the plane componets lose their meshes... How can I fix this? It is useful but not entirely, I need to add one animation to my pause prefab but only works in the scene where I import the GAF. Please Help.
     
  11. denisbalon

    denisbalon

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    Prefabs fixed! https://www.assetstore.unity3d.com/#/content/13593
     
  12. denisbalon

    denisbalon

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  13. Gevara

    Gevara

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    Hi! I am trying get access to GAFAnimationPlayer via the script. But seems unity wont recognise it. I am using javascript.
    So when i am try to access it like this:

    Code (csharp):
    1. private var player : GAFAnimationPlayer;
    I get this:
    The name 'GAFAnimationPlayer' does not denote a valid type ('not found').
    Can you help me? Where i wrong? :confused:
     
  14. Kos-Dvornik

    Kos-Dvornik

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    Our plugin is written in c#. JavaScript code can't access c# code because of CLR compiler works. Of course there is a well chunk for everything:
    http://answers.unity3d.com/questions/252865/accessing-a-c-field-from-javascript.html
     
  15. JaneHafelman

    JaneHafelman

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    Why not to animate inside Unity or convert to native Unity animation ? It will be much fater cuz Unity sprites optimize alpha rendering instead of direct planes rendering. Or at least you can animate inside 3ds max and then attach native sprites into animation.
     
  16. Kos-Dvornik

    Kos-Dvornik

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    Cuz it much more easier for people who have experience in 2d animation
     
  17. Ross_S

    Ross_S

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    Hi, can you tell me please how does GAF work. I mean, does it create a PNG sequence from the animation... or does it create and atlas with the components and animate them about...?
     
  18. Kos-Dvornik

    Kos-Dvornik

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    Sorry for late response but
    "it create and atlas with the components and animate them" directly.