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FXAA - Fast Approximate Anti-Aliasing

Discussion in 'Assets and Asset Store' started by Diogo-Teixeira, Jul 17, 2011.

  1. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Hi,

    Got and error : "Assets/FXAA3/Scripts/FXAA3.cs(8,22): error CS0246: The type or namespace name `PostEffectsBase' could not be found. Are you missing a using directive or an assembly reference?"
    Unity 3.5.0f5, Script : "FXAAA3.cs", line 8 :
    Code (csharp):
    1.  
    2. public class FXAA3 : PostEffectsBase
    3.  
    Any solution? :(


    JP

    Edit :Resolved.
     
    Last edited: Feb 18, 2012
  2. Bluestrike

    Bluestrike

    Joined:
    Sep 26, 2009
    Posts:
    256
    Maybe put this in the asset store as well? :)
     
  3. Diogo-Teixeira

    Diogo-Teixeira

    Joined:
    Apr 9, 2010
    Posts:
    494
    Last edited: Jun 7, 2012
  4. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    I only saw PC/Console mentioned. Will this work on iOS?
     
  5. Diogo-Teixeira

    Diogo-Teixeira

    Joined:
    Apr 9, 2010
    Posts:
    494
    JTown, unfortunately, I don't have a device to test on. Can someone give it a try?
     
  6. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Any tips how the get rid of the flickering at camera animation on Transparent cutout textures?
     
  7. Diogo-Teixeira

    Diogo-Teixeira

    Joined:
    Apr 9, 2010
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    494
    This could be a limitation of this technique. I haven't noticed it, however.
     
  8. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Have you guy trying to do other AA methods?

    Im currently very interested in TSSAA = Transparency Super-Sampling Anti-Aliasing.

    Maybe its not as hard has i fear it is.
     
  9. badescuga9

    badescuga9

    Joined:
    Dec 11, 2012
    Posts:
    37
    Hi guys! Thanks for the port! I've tried FXAA on my game on iOS. I've tested on an iPad2. My game usually works at 60fps with anti-aliasing 2. When i turn off anti-aliasing and apply FXAA, i get around 8 fps. Not really good, not good at all. I think iOS devices suck at post-processing images. Gonna stick to anti-aliasing. NOTE: haven't tried tweeking the effect, but i'm sure it won't look better then anti-aliasing and i can't see a +50fps jump either.
     
  10. Vatis

    Vatis

    Joined:
    May 30, 2013
    Posts:
    2
    I've tested it on iPad3 and iPhone5 and it works good! Much better than with default AA
     
  11. tonycoculuzzi

    tonycoculuzzi

    Joined:
    Jun 2, 2011
    Posts:
    301
    Has this been removed from the Asset Store?
     
  12. Diogo-Teixeira

    Diogo-Teixeira

    Joined:
    Apr 9, 2010
    Posts:
    494
    Yes. We decided to leave the Asset Store. It wasn't our intention to remove FXAA, however. Sorry about that.

    Here's the build that was up on the Store before:
    https://dl.dropboxusercontent.com/u/14079608/FXAA3.unitypackage

    I'll take the opportunity to update the links in the OP.
     
  13. NeedNap

    NeedNap

    Joined:
    Nov 1, 2012
    Posts:
    22
    Does it work on Android devices?
    I think no :(!
    Do you have any Android solution that solves antialiasing issue?
     
  14. inianbharathi

    inianbharathi

    Joined:
    Sep 26, 2013
    Posts:
    6
    This package is a life saver works like a charm smoothens all jittering low poly edges.Thanks
     
  15. inianbharathi

    inianbharathi

    Joined:
    Sep 26, 2013
    Posts:
    6
    ya it works in android
     
  16. remingtonchan

    remingtonchan

    Joined:
    May 10, 2013
    Posts:
    4
    Hello inianbharathi!

    How were you able to make it work in Android?
    I get this log when running my project on Android:
    "
    The shader Hidden/FXAA3 (UnityEngine.Shader) on effect Main Camera (FXAA) is not supported on this platform!
    "
     
  17. bcoyle

    bcoyle

    Joined:
    May 22, 2013
    Posts:
    57
    Any chance this was updated for Unity 5?
     
  18. Diogo-Teixeira

    Diogo-Teixeira

    Joined:
    Apr 9, 2010
    Posts:
    494
    Rad-Coders and nxrighthere like this.
  19. Rad-Coders

    Rad-Coders

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    Apr 10, 2015
    Posts:
    36
  20. sihame

    sihame

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    Jul 21, 2015
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    thank you very much,
    its improves the quality rendering a lot.
     
  21. essimoon2

    essimoon2

    Joined:
    Nov 13, 2013
    Posts:
    195
    Hey guys of AmplifyCreations,
    just downloaded this asset and it's really cool with low performance cost! :)
    Just wondering, does it work on Xbox One and PS4?

    Also kudos to your amazing work with AmplifyColor! We're using it a lot to enhance the look for our game project Shift Happens and it was one of the best decisions to buy it :)
     
  22. Kudorado

    Kudorado

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    Nov 28, 2015
    Posts:
    10
    thanks man , very nice work!
     
  23. Project-Mysh

    Project-Mysh

    Joined:
    Nov 3, 2013
    Posts:
    223
    Hi there Amplify team,

    Can you reupload the FXAA v11 version of this (dropbox is down)? Or there is a reason you are still using FXAA v9 in the store?