Lately, we've been working on a tech demo to showcase our virtual texturing extension. After deciding to go for deferred rendering, we started looking for a good post-process anti-aliasing approximation technique. Not long after testing a few AA solutions, including NFAA and Unity's luminance edge blur, we ended up porting FXAA over to Unity. While it isn't without it's problems, it gave us very acceptable results: We figured that some of you might also have a use for this AA technique so we decided to share it. This FXAA package is available as a free download: https://dl.dropboxusercontent.com/u/14079608/FXAA3.unitypackage To make it work, simply: 1) Install the package 2) Select your camera object 3) Add the component "Image Effects/FXAA" No need to tweak any parameters, just plug and play. I was called into attention that a FXAA Unity port has already been accomplished by gaustwick a while before. He's been comparing several techniques with FXAA and posted the results. Feel free to check out his thread.