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Future of rendering

Discussion in 'High Definition Render Pipeline' started by Win3xploder, Apr 25, 2020.

  1. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    159
    I'm wondering what the impact of path tracing denoising and DLSS will have on rendering.

    How is rendering going to develop in the next few years? Will realtime path tracing for games be feasible in just a few years with midrange hardware?

    I'm also wondering about how this will affect geometry budgets. When it comes to foliage rendering in games, tricount is still a big obstacle, since realistic plants consume an incredible amount of triangles. How might it be possible to render millions of tris without slowdowns?
     
  2. harrywenjie

    harrywenjie

    Joined:
    Jun 25, 2018
    Posts:
    12
    Just bought 2080ti, and migrated my project to DXR. It's unbelieveble fast and accurate lighting.
    I came from a film CG background as a TD now doing games. I'd say this is the future! The old 20min to half day per frame ray traced rendering is so dead!
     
  3. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    159
    Ok but the 2080 will still be high end in 5+ years.
     
  4. valarus

    valarus

    Joined:
    Apr 7, 2019
    Posts:
    430
    Future of rendering will depend on technology going below 5nm scale for semiconductors.
    On the other hand software should make advancements regardless of hardware advancements.
    It looks like software can only step forward when hardware steps forward.

    There is interesting talk of Jonathan Blow: Preventing the collapse of civilization.