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Resolved Future of Physics Packages

Discussion in 'DOTS Dev Blitz Day 2023 - Q&A' started by Tigrian, Aug 23, 2023.

  1. Tigrian

    Tigrian

    Joined:
    Mar 21, 2021
    Posts:
    105
    I'm back in this dev blitz day with my (now annual) question, which I hope to have answered this time.

    However, as I don't have much hope for low fidelity rigidbodies to land in the physics packages (since from what I understand, it must come from the Havok SDK, and Havok officials have probably been moved to other projects than the Unity package), I'll rephrase my question :

    What are the plans for the future of Unity physics packages (both Havok and Unity one)? Now that 1.0 has been reached, the APIs are supposed to be stable. What features are planned, apart from achieving parity between custom authoring components and built-in ones? I suppose you are not planning to do only bug fixing until ECS 2.0, so in the long term, what is the plan?
     
    thelebaron likes this.
  2. jivalenzuela

    jivalenzuela

    Unity Technologies

    Joined:
    Dec 4, 2019
    Posts:
    67
    I can't talk about timelines, but I can say that the roadmap we have in place focused on improving the feature offering for Unity Physics, simplifying the authoring side of physics content creation, and in general making things work more consistently.