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Future Hospital - Unity 3.1 Free Ed

Discussion in 'Made With Unity' started by sa7ina, Dec 19, 2010.

  1. sa7ina

    sa7ina

    Joined:
    Mar 19, 2010
    Posts:
    21
    Hello all from Israel.
    I want to share my project with you and hear you'r comments and advices.
    it's suposed to be futuristic game of a very advanced hospital with few buildings include.
    it is a very big and complicated project. so all the object you see now are "Place Holders" so now i can work on the functionality. right now i'm working on the MagLev elevators and the Action Screens in the lobby.
    i'm working alone so i spent the last 2 years planing and writing this project while learning max, c, c++, c# ,Js and very intensive digging into unity. (Love It!)...And i want to say thank you to the Unity Team and comunity. it's a powerfull tool what you did and it's just getting better!...just what i needed!...to bad i don't have enough money to buy the pro version!!!...will happend soon enough!...i guess i can spend the next few months scripting my models.

    sorry for my poor english.

    some pictures:

    Outside:











    Structure:











    Lobby:







    MagLev Elevator (50% functional):



















    First Labs Floor:

























    Top floor:

     
  2. zoxmax1

    zoxmax1

    Joined:
    Dec 18, 2010
    Posts:
    154
    I like it
     
  3. KillerScript

    KillerScript

    Joined:
    Aug 20, 2010
    Posts:
    368
    LOL,
    "FXP" remember you something? XD?
     
  4. sa7ina

    sa7ina

    Joined:
    Mar 19, 2010
    Posts:
    21
    hi how are you?
    saw you'r systems on youtube.
    good work.
     
  5. KillerScript

    KillerScript

    Joined:
    Aug 20, 2010
    Posts:
    368
    TNX dude.
    You have pretty game too.
    Good luck :).
    Or how like we love to say,
    בהצלחה.

    Edit:
    Where you get the prefab of the tree from picture number 1?
     
    Last edited: Dec 20, 2010
  6. sa7ina

    sa7ina

    Joined:
    Mar 19, 2010
    Posts:
    21
    i think it was on the standard assets folder.
     
  7. sa7ina

    sa7ina

    Joined:
    Mar 19, 2010
    Posts:
    21
    at last i managed to activate the elevators: