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Fuse to Unity low quality?

Discussion in 'Editor & General Support' started by supadupa64, Jun 10, 2016.

  1. supadupa64

    supadupa64

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    Feb 20, 2016
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    I have some characters I made with Fuse and I imported them into unity. They are great except the textures are all messed up. The skin is way too dark and the clothes are all metallic looking. All the materials import fine it looks like, but the texture is just junk. Maybe I'm doing something wrong?

    How can I fix this?

    badtexture.jpg
     
  2. TonyLi

    TonyLi

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    12,521
  3. neginfinity

    neginfinity

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    I believe that fuse textures should be marked as "linear colorspace", otherwise everything will be very shiny.

    I forgot how it is done in unity (or if it even needs to be done in unity). It was a big issue in UE4 fuse import, though.
     
  4. GoesTo11

    GoesTo11

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    Also check to see if you have assigned the textures properly. It looks like you might only have the Albedo texture assigned.
     
  5. Deckard_89

    Deckard_89

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    Yeah in fuse they look great. I think they use Substances, but when exported and sent to Mixamo, they use lower-res textures. I still can't get hair to look right.
     
  6. Acissathar

    Acissathar

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    Are you using the old Fuse or the new Fuse Preview? I haven't played around with the latter, but that may also be having an effect.
     
  7. supadupa64

    supadupa64

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    Ok, so I actually figured out how to change the shaders for the textures and that made a big difference. It's still not as awesome as the fuse model when you build it, but it's better than it was. I think I actually used the hair shader for the body. o_O Maybe fuse has shaders?
    shader difference.jpg

    This is what's supposed to look like:
    shader difference1.jpg

    faces.jpg
     
    Last edited: Jun 11, 2016
  8. TonyLi

    TonyLi

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    Apr 10, 2012
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    Try exporting the full texture set from Fuse as Jeanette Matthews describes in her last two posts here.

    Then fix one body part at a time, starting for example with the eyelashes. Find the eyelashes material and change the shader to Standard with Rendering Mode set to Transparent.
     
    theANMATOR2b likes this.
  9. supadupa64

    supadupa64

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    I tried doing that and all the clothes textures look great now. It's mainly just the skin now that needs some help. I did notice is takes some manual adjustment to get the color right. I honestly don't understand how all of the creation doesn't just import with one click. Seem like a software fail somewhere.

    You can see the textures on the characters better here in action.

     
  10. GoesTo11

    GoesTo11

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    Jul 22, 2014
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    Have you tried the 5.4 beta? I've noticed that the substances in 5.4 look much closer to what I see in Substance Painter or Designer. If Fuse is using substances it might look better in 5.4.
     
  11. supadupa64

    supadupa64

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    Feb 20, 2016
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    I'm using 5.3 and I haven't tried 5.4 yet.