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Fuse models in Unity not looking the same

Discussion in 'Formats & External Tools' started by cruising, Aug 13, 2015.

  1. cruising

    cruising

    Joined:
    Nov 22, 2013
    Posts:
    329
    Hello!


    Made some character and imported it to unity.

    The character do not look anything like it does in Fuse, how come? i noticed it is the same in C4D.
    What is the reason for this?

    The head looks deformed outside FUSE

    FUSE_____________________________________________UNITY
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,670
    The External Tools section is probably a better place for this question.

    Shaders and lighting look like they're affecting how it looks. Also, do you need to adjust your camera's perspective or FOV? Does it look deformed in the Scene view or just the Game view? If you temporarily change the Scene view to wireframe, you might be able to get a better idea of how the model is shaped and compare it to Fuse.
     
  3. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    Trim and Color. I think is the shader, the shadows and the camera. You need to make mate flat shader for the skin. Transparent shader for the hair. In the right example there are 2 lights and nice light directions. In the left the lights are wrong. And more important is the camera angle. Look at the ears. You are using a wider angle in Unity, better to use a less perspective telescopic zoom as in the left. Probably all together can be part of the reasons?
    Is not just importing, needs color and trim or you see something that we do not see? Try the character in the Shader Calibration Scene or in this awesome free environment The Blacksmith
     
    Last edited: Aug 15, 2015
  4. Barry100

    Barry100

    Joined:
    Nov 12, 2014
    Posts:
    200
    looks like field of view is wonky to me.. I use these models too and they are pretty much spot on apart from the eyelashes.