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Fuse/Mixamo Animation Problem

Discussion in 'Animation' started by Skyfall106, Aug 31, 2017.

  1. Skyfall106

    Skyfall106

    Joined:
    Mar 5, 2017
    Posts:
    132
    Hey! So I have created a model in fuse, rigged it in mixamo and added it to unity to use as my player but im having trouble animating it. Ive made it controle so you can use it to play (Im using a mesh for the player but am using the fps controller to control it) Im not sure what im doing wrong but it just wont animate! Do I need to get the actual model and turn that into the model? Any help would be great, thanks!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Your question is too broad and does not detail enough what the issue is.
    Consider looking at the animation learn section. From your info it seems you don't understand some of the basic concepts of characters, rigs and character controllers. I think you will find the information you need there.
     
  3. virgilcwyile

    virgilcwyile

    Joined:
    Jan 31, 2016
    Posts:
    73
    Hello,
    I just found an issue in Unity. When i kept the T-Pose Model (Skinned) in a folder and the animation of it in another folder then the Animations turn out to misbehave. Like Legs twitching or parts of body going down. When I brought the T-Pose and other animations together in one folder and updated the reference in Rig of T-Pose then all became normal.
     
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  4. CosmicBoy

    CosmicBoy

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    Apr 16, 2014
    Posts:
    35
    xjjon likes this.
  5. unitydeveloper117

    unitydeveloper117

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    Apr 19, 2019
    Posts:
    2
    The Best answer is that you use them as mecnaim not as humanoid