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Discussion in 'Made With Unity' started by Jonathan Czeck, Apr 13, 2007.
I edited the original unity package to work in unity 3. Grab it at the unify wiki. I couldn't upload it directly to the forums for some reason.
So, try it out if you want. Let people know if there is any obvious errors.
I love this !!!!!!!! ... it looks great and i can even put it on a skinned mesh . I don't know how hard this would be. I don't know a lot about shader creation. But can this shader be made to take a separate gray scale image to control the "depth" of the fur.... as in ... black.... no fur and white... max fur ... and still use the diffuse "color" image for style of fur ?.
I can imagine that combination being used for all sorts of short hair.. facial and head etc.. as well as controlling the depth of fur on a model where it would make sense to shorten it or make it longer.
OMG Cat people :O or even actual cats :O
Thanks so much for this l.jarvensivu. I have been learning a little bit about Shader writing but is difficult to get the old Unity 2.6 Shaders to work in Unity3. You version works great. I was disappointed to see that Maya Fur didn't work on Unity but this Shader you updated is a life saver.
Here's a screenshot of my Maya Teddy Bear (from the Maya tutorials) in Unity3.
Unity3 Fur Shader on Maya TeddyBear
I'm also curious about what are the requirements of the Shader for the textures being used. It seems that the black portions of the shader are not processed in the fur "depth" but the color ones are. Is that the case? Would it be possible to use a black texture to produce a black fur?
I'm trying to use this shader in a character.
When I put my texture in the fur material and aply in the character, it dosn't looks like that works.
In unity 2.6, using the previous shaders, works perfectly.
BUT, using your image in the exemple, works too.
There is a preset for the image?
here some image to explain better what I say
Your texture needs to have an alpha channel, or else it will look like a bunch of fading shells (which is how the fur is actually rendered). Uniform noise is probably a good start.
I did my texture just as your texture are. In Fact I tried to put my texture inside your PSD file, and then use this PSD file.
So this very strange thing happen:
As you can see, in some parts the fur works, in others, don't.
Looks like that i'm doing a very silly mistake, but I really don't know what's the problem. As I said, in unity 2.6 works fine.
Thanks very much for the answer
wating for the help.
I've downlaod the UNITY 3 package for FUR TEXTURE from this link :
But it dosen't work ! I only have a pink sphere ...
Someone can help me, please ?
Boy this texture cool! I was wondering if it would possible for the fur object to receive shadows? It currently doesn't seem to.
Can we imagine to see the fur object falling down with gravity like this one :
Is there an update for UNITY 3 ?
I wonder if the fur shader might work with the new cloth physics? Probably not, but might be worth a try.
There's no reason it wouldn't that I can think of.
I have dowlaod the last version for fur shader but it doesn't work under UNTIY 3.
Someone can run it with UNTIY 3 ?
Thanks for your help !
Yip Check out the grass we made with it in SpeedFIX
is here bigfoot?
> have dowlaod the last version for fur shader but it doesn't work under UNTIY 3.
it works with unity3, there's a separate package for it on the wiki
Could you post the link to downlaod the FUR PACKAGE for UNITY 3 ?
I'm lost ...
Here is the link that I use : http://www.unifycommunity.com/wiki/images/5/5f/Fur_110_unity3.zip
But when I import the package into UNITY 3, I can only see a pink shpere ...
Someone has the same problem ?
Well it's really awesome but it could really use some shadows
Here's a heads up for some Mac users and updated fur shader: On some machines, when you unzip the package, it unzips as a folder instead of a ".unitypackage" file. Download Stuffit Expander which will unzip it correctly. Then, import the package in Unity 3.
Love this shader, btw.
doesn't work anymore on 3.2, too many error, any fix?
The new fur shader for unity 3 (by Jonathan Czeck) - works fine in 3.2? http://www.unifycommunity.com/wiki/index.php?title=Shaders
In our program we have reduced it yo 4 "layers" to optmize drawcalls - 20 is a little too much
Super impressed with this shader, so heres a picture of a Cat (I reduced it to 6 layers)
I'm no shader coder and I'm sure this is really easy but is it possible for it to be unlit taking the shading from the baked texture?
Holy Crap! I Should Totally Do That! Looking Nice!
Thanks for the idea man!
Cool and thanks...
Does anyone have any guides for making this shader unlit?
please tell me - is there any way to produce fur on iphone and android with Unity3d?
I tried the shader from this topic - it works great on desktop, but fails on iphone. Is there any workaround?
No I don't think it will work on the iPhone.
I'm having a problem with the Fur on a boned mesh... basically I get these black flickering spots on the Fur when it animates, without the Fur shader it renders as expected, I suspect its something to do with the lighting, originally I thought it may be only on highly deformed pollys, but this is not the case as the end of the tail also flickers and that is only deformed by one bone.
Does anyone have any ideas?
Actually what I think will fix my issue is having the Fur unlit like I mentioned previously but I don't know how to do this so any help would be great.
Do you have "Skin Normals" checked?
Interestingly my Skinned Mesh Renderer doesn't have that option? and I can't seem to find how to get it? I'm up to date with 3.30f4 too.
Looks like they took it out, and the documentation hasn't been updated. The scripting reference has, though.
Oh ok... Sounds like it could have helped, any ideas on making the shader unlit? or would that even help?
Bumpy bump... Anyone got ideas for an unlit version? I'll buy you a beer*
*must be local to me
Another bump, also interested in an unlit version, if that would make it work with lightmaps. Using it for short grass which looks alright but needs shadows. Don't know anything about shaders..
This is great. I've been doing fur-shaders the hard way (by hand, if you can imagine that). I'd like to see if this would work for my project. If it does, may I use it?
Thanks! Nice work!
I am ust playing around with this fab shader and it works very nicely. but I dont seem to be getting any lighting or shadows on the obect. I have tried changing the light direction values but they seem to have no effect at all, have I done something wrong? Looking above others have lighting working
Could someone add separate alpha cannel to this shader? The existing one use the main diffuse texture for alpha ( not very usefull ).
It's not work on iOS and Android. What a pity!
Is there any awesome fur shader for iOS?
i am using unity3.5 and it gives lots of error when importing this shader, any suggestion ?
Try reading the thread. The answer isn't in this thread but in the wiki.
I test the FUR SHADER download from wiki,BUT ,the BLACK SPOT in the texture do not make fur, can fixed it? the black color maybe treat as alpha,so can not make fur.