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FUR? in Unity Mobile. Is it possible?

Discussion in 'General Graphics' started by unit_power, Jul 2, 2020.

  1. unit_power

    unit_power

    Joined:
    Jun 11, 2013
    Posts:
    21
    Hi Unity,

    Are there any FUR options for Unity utilizing Mobile URP?

    Thanks,
    UP
     
  2. unit_power

    unit_power

    Joined:
    Jun 11, 2013
    Posts:
    21
    I am assuming is not possible? I see Unity showcasing it on their Demos.
     
  3. IrrSoft

    IrrSoft

    Joined:
    Jul 6, 2012
    Posts:
    1,528
    Hi there,

    Despite it being a little bit of self promotion, we have an upcoming asset called XFur Studio 2. It will be mobile compatible (though it is oriented towards mid to high end mobile devices, since fur is a demanding effect) and will work with built in, universal and HD pipelines. It is still in development but we are targeting a mid Q3 2020 release.

    You can check it here and follow the thread if you want, to be notiifed when it is released: https://forum.unity.com/threads/xfur-studio-2-the-most-complete-fur-solution-for-standard-universal-rp-and-hdrp.819750/

    Maybe it is close to what you are looking for :)
     
    richardkettlewell likes this.
  4. BattleAngelAlita

    BattleAngelAlita

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    Nov 20, 2016
    Posts:
    400
    @IrrSoft
    DrawMeshInstanced or 30+ materials on mesh renderer?
     
  5. IrrSoft

    IrrSoft

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    We use a single material for every fur-enabled character in the project and apply different optimization methods to reduce drawcalls to a minimum depending on platform / pipeline.

    EDIT : Since Universal RP continues to evolve as does ShaderGraph, our current implementation is evolving with it. The only thing I can assure is that we do not generate any additional materials for our approach since each character can have more than 1 fur material at any given time and modifying the materials array in such a way is both inefficient and cumbersome for what our asset does.
     
  6. IrrSoft

    IrrSoft

    Joined:
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    Just in case you are still interested in this, our fur system for Universal RP (and yes, mobile too) has been released :)



     
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  7. RyuuzakiJulio

    RyuuzakiJulio

    Joined:
    Mar 9, 2021
    Posts:
    2
    The problem here is that is not only a shader and needs a script. The solution is to have a shader, not a script.