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Funnels and Duplicate Event Handling

Discussion in 'Unity Analytics' started by Backroll, Dec 26, 2018.

  1. Backroll

    Backroll

    Joined:
    Aug 10, 2012
    Posts:
    6
    We have a tutorial funnel setup for our game that consists of 9 levels. The game sends a TutorialStart event with the name of the level at the start of each level, and a matching TutorialComplete event when the player completes the level. The funnel is basically looking for an alternating series of TutorialStart and TutorialComplete events.

    If a player restarts a level, sending another TutorialStart message for that level, will that prevent them from being tracked for the rest of the funnel? Or are duplicates ignored?

    Thanks!
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    4,426
    Duplicates would be ignored.