We have a tutorial funnel setup for our game that consists of 9 levels. The game sends a TutorialStart event with the name of the level at the start of each level, and a matching TutorialComplete event when the player completes the level. The funnel is basically looking for an alternating series of TutorialStart and TutorialComplete events. If a player restarts a level, sending another TutorialStart message for that level, will that prevent them from being tracked for the rest of the funnel? Or are duplicates ignored? Thanks!