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Funnels and Duplicate Event Handling

Discussion in 'Unity Analytics' started by Backroll, Dec 26, 2018.

  1. Backroll

    Backroll

    Joined:
    Aug 10, 2012
    Posts:
    6
    We have a tutorial funnel setup for our game that consists of 9 levels. The game sends a TutorialStart event with the name of the level at the start of each level, and a matching TutorialComplete event when the player completes the level. The funnel is basically looking for an alternating series of TutorialStart and TutorialComplete events.

    If a player restarts a level, sending another TutorialStart message for that level, will that prevent them from being tracked for the rest of the funnel? Or are duplicates ignored?

    Thanks!
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Duplicates would be ignored.