Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Funnels and Duplicate Event Handling

Discussion in 'Unity Analytics' started by Backroll, Dec 26, 2018.

  1. Backroll

    Backroll

    Joined:
    Aug 10, 2012
    Posts:
    6
    We have a tutorial funnel setup for our game that consists of 9 levels. The game sends a TutorialStart event with the name of the level at the start of each level, and a matching TutorialComplete event when the player completes the level. The funnel is basically looking for an alternating series of TutorialStart and TutorialComplete events.

    If a player restarts a level, sending another TutorialStart message for that level, will that prevent them from being tracked for the rest of the funnel? Or are duplicates ignored?

    Thanks!
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    3,079
    Duplicates would be ignored.