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Funnel Examples

Discussion in 'Unity Analytics' started by mpinol, Nov 4, 2015.

  1. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    344
    Hi @FancyRobe

    It is using Standard Events. Standard Events (see here for all versions of Unity prior to 2017.3) are a curated list of important/popular events to track. One of these is LevelComplete (which is semantically the same as LevelFinished). Once you've implemented the LevelComplete standard event, you can use a template on the funnel creation page to automatically generate a level progression funnel (just click the triangular pulldown to the right of "Create Funnel").
     
    FancyRobe likes this.
  2. idevankush

    idevankush

    Joined:
    Jul 9, 2019
    Posts:
    1
    Brand New Queries
    Query 1:

    I have created a funnel(multiple actually to test it out) which has 11 steps.

    The Event manager is receiving all the 11 events.

    In the funnel, all the first 10 steps are getting hits but the 11th doesn't get a single hit, why?

    I've tried it with Parameters and Without Parameters.

    Is there any limitation to Funnel Steps(like maximum 10 possible)?

    Query 2:
    Using custom events, I'm sending these events when the trigger occurs(just once per event)

    but in the Event Manager (Unity Dashboard) there are 3 or more replicas of the same event. Why so?
     
  3. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    4,944
    1) There is no limit. You can confirm which events are being sent by using Charles Proxy. Keep in mind that funnels require the user to go through all the steps. That is, a user can't only send Step 11, it will not show in the funnel https://support.unity3d.com/hc/en-us/articles/115002917683-Using-Charles-Proxy-with-Unity

    2) This is a known issue if you have the Validator open in both the Unity Editor and the one on the Dashboard at the same time. The events are not actually being sent multiple times, it's a UI issue only.