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Functions Provided in Documentation Are Not Available in Unity

Discussion in 'Multiplayer' started by Deleted User, Jun 28, 2015.

  1. Deleted User

    Deleted User

    Guest

    The documentation states this function signature: NetworkManager.ServerChangeScene(int). However, when writing code, the only available version is NetworkManager.ServerChangeScene(string), expecting a name for the scene to load. I'm using the NetworkManager singleton.
    Source: http://docs.unity3d.com/ScriptReference/Networking.NetworkManager.ServerChangeScene.html

    The source page above states this function signature in the description: NetworkClient.Ready(). However, the documentation and the available functions in code don't have it. The closest I can find is ClientScene.Ready(NetworkConnection).

    Many thanks if someone from Unity can clear this up...
     
  2. Deleted User

    Deleted User

    Guest

    There are a couple other posts like this. Can someone from Unity comment on if this type of thing is usually updated in conjunction with patch releases or regular releases?