I threw this together a few weeks ago, and now have the server space to share it! (thanks sync1b!) <problem with webplayer, will repost when it is working> There's not enough to it to constitute a full game, but if anyone has ideas I'd love to hear them! I think this would be a very cool idea for a game played with the Nintendo Revolution controller. Enjoy! -Ulog
Uh, I cant view it? It's very odd... The web player continuously says it's downloading and update, but doesn't. Other webplayers work fine... Very strange. Bill
Crap. I think I know what the problem is, but I'm not quite sure how to solve it. I'll post again when it's working. Sorry!
Sorry, I know I've been off AIM for awhile, but I need to keep focussed on something for the next few days and you're not a good influence with regards to my productivity some nights :wink: But what's up with this weird "Unity Updating" bug. I first noticed this the other day with zerofractal's latest example scene. I've downloaded the latest web player but it will still fall into this weird updating/loading loop. And absolutely NO Unity scene works with FireFox for me anymore... before it was just certain features that were buggy with FireFox. Now I have to play everything through Safari.
This can happen when you install a beta version of unity. So if you are running a beta version of unity , don't publish content with the web plugin. To make sure you are running an offical web player just reinstall it: http://otee.dk//unitywebplayer.html
Sort of off-topic, but why are there separate downloads for the PPC and i386 versions? Why not just one download with a Universal Binary? The Intel version I downloaded appears to be Universal anyway, why not just use that one?
Download size is critical for the web player, thus we ship it as two seperate downloads. To website automatically downloads the right plugin for you.