Okay, let me start by saying I DON'T GET GAMBLING. I don't. The few times I put money in slot machines it did absolutely nothing for me. So I may not be the best person to judge if this would be fun. But basically the idea is that you take the path of a crafting system (source -> raw materials -> ready materials -> Product) and with each iteration have a chance for the value to go up or down. So let's say you have a a deer. The deer is a great quality deer. You kill it, but in killing it the deer has become only good quality. You skin the deer and do a great job, so now the hide is great quality. You tan the hide and screw up, so it is now poor quality leather. You craft gloves and do a good job, so you make good quality gloves. And of course every iteration has lots of juice and sounds to go along with it. Also, the game saves before you go through an iteration and it is locked at whatever it is, so no reloading. But also, also, each time you do a step you level up and get better at it so something is gained no matter what. What do you all think?