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Fully Dynamic Diffuse Global Illumination

Discussion in 'Works In Progress - Archive' started by sonicether, Mar 29, 2015.

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  1. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    There is some artifacts moving sun light i hope will get resolved
     
  2. davide445

    davide445

    Joined:
    Mar 25, 2015
    Posts:
    138
    Just want to give my little contribution.
    Approaching Unity as beginner to create event scenographies and little stories, for this needs I'm not so constrained with 60fps performance, but I'm sure proper dynamic GI can simplify the global setup.
    Previously attracted from CryEngine due his beautiful natural environments, I discovered soon the difference between the possibilities of a tool and the learning curve, support and tool UX to obtain them. An Unity based VOGI is perfect.
    Interested to know if SEGI can work with sequence editors such as Slate.
     
    Last edited: Aug 11, 2016
    RB_lashman likes this.
  3. DamonJager

    DamonJager

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    Jul 16, 2015
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    This would give life to high quality pcg in unity.
     
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  4. Golesy

    Golesy

    Joined:
    Apr 10, 2013
    Posts:
    35
    Hey man! Not to add to the stress, but I've been getting this error spammed every time I turn SEGI on in my project:

    material.sharedMaterialData->smallMaterialIndex != 0
    UnityEngine.Camera:RenderWithShader(Shader, String)
    SEGI:OnPreRender() (at Assets/SEGI/SEGI.cs:797)

    This looks like its due to the fact that at the start of the scene I'm creating about 30 or so materials dynamically, but sometimes it ends up working itself out and running properly, so I'm not sure :S
    Any help would rock! No rush of course!
     
  5. io3creations

    io3creations

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    May 18, 2015
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    11
    imDanOush and RB_lashman like this.
  6. Golesy

    Golesy

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    Apr 10, 2013
    Posts:
    35
    Ha! Thought I was on that one, my bad. Thanks!
     
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  7. Vagabond_

    Vagabond_

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    Aug 26, 2014
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    1,092
  8. Mauri

    Mauri

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    Dec 9, 2010
    Posts:
    2,639
    I think it would be better if a mod (@hippocoder maybe?) could close this thread to prevent it from being digged up by people.
     
  9. hippocoder

    hippocoder

    Digital Ape Moderator

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    Apr 11, 2010
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    Closed until further notice, can be reopened by the OP's request.
     
    RB_lashman likes this.
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