S***. that's a good point. I sorta suspected the scene size was very small for a reason, but considering our game's view range goes up to 6km with a minimum of 500m, yes that would be a necessity. Going just from 5.2.2 to 5.3 isn't simple when you figure that by default it makes the game look like crap. People (customers) complained and we had to put it back the way it was. Players don't care about "now our lighting is mathematically correct" or whatever was in the 5.3 update notes, they only cared that the game went from looking amazing, to looking like crap. I'm told this is because every single metal/roughness map we have for the game is now basically wrong since the way unity handles them is now different, and i/we straight up don't have the resources to go back and re-do every single metal texture. That, and we use Time of Day, which is notorious for incredibly infrequent updates (the last being November of last year) with way too many people who went up to 5.3 still waiting on that guy to update ToD to correctly support 5.3. I'm rambling. Basically, that totally sucks and i really wish he could get it working right with 5.2.2. But if there's only one thing on Earth that could be as vital as I find SEGI to be that would force us to go beyond 5.2.2, i guess it would be SEGI.