Hi, I'm writing a web app and am using a full screen texture with alpha. I have a plane some objects, etc that I'm generating at run time. In the unity editor player it works fine, but when I build I can only see my full screen texture. Any help in the right direction would be greatly appreciated. Thanks, Sid
First off, why don't you use Code (csharp): new Rect(0, 0, Screen.width, Screen.height) ? Second, do you mean that in your build, the texture seems to have no alpha channel? Check your Texture for platform dependent import settings.