@zombiegorilla Do your team find the email lists their on useful? Informative? You didn't say, and I assume so, but you know what they say about assumptions... Another poster asked how they get on the email lists and that's a great question. There are many lists, some require NDAs (Xbox One, PS4, Unity Alpha, etc.), some were initially populated with our partners (BlackBerry, Microsoft, etc.), some are platform specific (iOS beta, Android beta, etc.) and some are based on features (like Audio, networking, etc.). Seems like it's time we figured out a structured way to manage all the lists and inform our users how they could potentially signup. Now on my todo list to look into. Not getting the public roadmap out yet is my fault. Unity developers are very self-organized and getting everything collected together proved challenging because we didn't need to make it public before. So in trying to do it, I realized we need to probably change the way they're expressed or stored internally to make them easier to process (we have hundreds of items in them). So it will likely be some more weeks before you see our public roadmap on our website. Meanwhile I'll try to write a blog post or something on this. Also now on my todo list. On pricing, no matter what I say not everybody will be pleased. We have a free version of Unity with no royalties already. Of course, people say you can't compare Unity Free with UE4, and that's fair to say for certain types of games. And there's plenty of users out there making many thousands of $ using our free product already, and even though they can afford to upgrade they don't because they simply don't need to. That's fine, it's satisfying to enable so many people to earn a living making games. If we change the price of Unity Pro, we want to do it in a way where everybody can be happy, and we're still thinking about that. There's no evil, or corporate, or secret plan we're hiding, we're simply still mulling things over.