@Jingle Fett: About the imposter system: The point is it is much more then an imposter system (see this post), you can bake stuff to render textures (even from blueprint), e.g. depth maps and use it to shadow trees without using lighting on the tree and much more stuff that you can do with render textures. Then combine it with normal maps and LOD and hardware instancing... All that tech was not available on N64, so for me at least these are not the same thing. But yes, this argument makes no sense. Over and out.