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Full Screen with set Resolution doesn't work

Discussion in 'WebGL' started by Danguru, Oct 14, 2015.

  1. Danguru

    Danguru

    Joined:
    Jan 14, 2011
    Posts:
    27
    I want set different resolution on Full Screen , when i use Screen.SetResolution(1024,768,true) i'm going to full screen but the resolution is the real resolution screen and not my ideal resolution (1024 x 768 )
    how can i do?
     
  2. Danguru

    Danguru

    Joined:
    Jan 14, 2011
    Posts:
    27
  3. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    Browsers don't allow changing the physical resolution of the screen.

    It would be possible for us to implement a mode where we render at a lower resolution and scale up the image to the screen (which would look somewhat blurry compared to rendering at a native resolution). So far we have not had many requests for this. Would this be something you want?
     
    unity3dat and M-Hanssen like this.
  4. Danguru

    Danguru

    Joined:
    Jan 14, 2011
    Posts:
    27
    Will be a great feature , sometimes peoples has computer like macbook with Retina Display and the Gpu usually it's very powerless and the high resolution it's a big problem . I though like in mobile !
    Tank
    Danguru
     
    M-Hanssen likes this.
  5. M-Hanssen

    M-Hanssen

    Joined:
    Sep 8, 2014
    Posts:
    34
    *BUMP!*
    @jonas-echterhoff This feature would be great, since many older systems can't run some of our applications in fullscreen mode at high resolution. Is this already possible or can I vote for this somewhere?
     
    BlueTea likes this.
  6. unity3dat

    unity3dat

    Joined:
    Aug 9, 2017
    Posts:
    88
    I want this too!
     
    M-Hanssen likes this.
  7. Cipic

    Cipic

    Joined:
    Nov 20, 2016
    Posts:
    1
    would be very useful for low performance devices indeed
     
  8. exzizt

    exzizt

    Joined:
    Sep 30, 2017
    Posts:
    78
    I agree.