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Full-screen not Scaling Correctly

Discussion in 'Editor & General Support' started by Despot, Oct 9, 2015.

  1. Despot

    Despot

    Joined:
    Jan 25, 2013
    Posts:
    7
    Hi all,

    Upon building the latest version of my game, I've run into a weird bug. If I run the game in windowed mode, it works fine. If I run the game in fullscreen in a resolution with a height smaller than the height of the display, the image doesn't stretch vertically. So if I run the game in something like 640x480, I end up with something like this:

    unity.png

    I don't think I've changed anything in the Unity rendering settings, but I may be wrong. Does anyone know what's causing this issue/how to resolve it?

    Thanks in advance :)

    EDIT: Also, here are my build settings for reference:
    unity2.PNG
     
  2. Despot

    Despot

    Joined:
    Jan 25, 2013
    Posts:
    7
    Sorry for the bump, but I'm still at a loss with this issue, and it's fairly critical :/
     
  3. alexandrepetrassi

    alexandrepetrassi

    Joined:
    Oct 30, 2015
    Posts:
    3
    I have the same issue when I run the game in fullscreen.
    And this is very weird because the cursor's position triggers raycast where the objects are supposed to be, not where they actually being drawn.

    Anyway, still searching for a solution...
     
  4. evanratt

    evanratt

    Joined:
    Mar 11, 2015
    Posts:
    102
    What version of Unity are you running? This was a bug in 5.2.0, and was fixed in 5.2.1.
     
  5. alexandrepetrassi

    alexandrepetrassi

    Joined:
    Oct 30, 2015
    Posts:
    3
    Thanks. Updating unity to 5.2.1 fixed the issue.