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full axis transitions, do i need to do this?..

Discussion in 'Animation' started by U7Games, Dec 16, 2013.

  1. U7Games

    U7Games

    Joined:
    May 21, 2011
    Posts:
    943
    Hi!..

    I´m wondering if it is good to do full axis transition.. (left to right, right to left, forward to backward or backward to forward)...

    $transition.jpg


    commonly, when we play a game, we switch instantly from left to right or up to down the controls....
    do we need on animator make those transition too?..

    Thanks.
     
  2. Ctls_Rajesh

    Ctls_Rajesh

    Joined:
    Dec 7, 2013
    Posts:
    10
    Share full demo, such a nice idea i like it.
    Because I can;t understand this image..
     
  3. Junjokar

    Junjokar

    Joined:
    Nov 1, 2013
    Posts:
    2
    I assume you're talking about the stutter, or pause, that occurs when you change directions if you've got motions set up to different states. I went around that by using a single blend tree for different movement styles: walk, jog, run and sprint. That way the character seamlessly transitions into new directions of motion as I feed the animator with updated axis information every script pass.