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FT_Effect Project

Discussion in 'Works In Progress - Archive' started by frontakk, Jan 15, 2012.

  1. frontakk

    frontakk

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    Thanks cygnusprojects!
    I'm going to send Slasher pack to unity asset store tomorrow:D
     
  2. frontakk

    frontakk

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  3. cygnusprojects

    cygnusprojects

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    @frontakk: just bought it and checked it out. Cool! This package will definitely make our game more appealing. Thanks for the 'tips' you provided within the package.package. Keep up the good work!
     
  4. frontakk

    frontakk

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    Thanks!
    I began to make a new asset.
     
  5. PrimeDerektive

    PrimeDerektive

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    Are the slashes modifiable at all? Are they always in such a tight circular arc?
     
  6. frontakk

    frontakk

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    Yes. All slashes are the same structure.
    You can modify the arc form(like a picture).
     
  7. PrimeDerektive

    PrimeDerektive

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    DAMN. Buying tonight.
     
  8. frontakk

    frontakk

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    Thanks! :D
     
  9. a_insomniac

    a_insomniac

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    Whoa, great work...definitely on the list of things "I want right now".
     
  10. frontakk

    frontakk

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    Thanks!
    Many assets are released from now on :D
     
  11. maidamedia

    maidamedia

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    At the beginning I found some difficulties because it was not possible for me to see the slash because they were too far from my character. Then I discovered the "distance" variable and was ok, except the fact that when turning my character the slash appeared in different positions respect to him depending on the orientation of the character.
    I think that was caused from the "object to animate" parameter. Usually the animations are set on the whole character instead of a single bodypart, so if the slash is related to the whole character it is possible that it appears in wrong position. This is why I added another parameter "weapon to animate" and the slash is displayed in relative position to the weapon rather than the total character and the result seems to me more realistic. Just my 2 cents. I love this product!:)
     
  12. Disastercake

    Disastercake

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    I just bought FT_MagicEffects_volume02 and I'm noticing that most of these projectiles HAVE to be moving via the particle system ,rather than just looking the way they are displayed and allowing the developer to move them. An example is Projectile 6 (blue flame projectile)

    Is there any way to get these to look the way they do in local space (without moving in world space) so I can program them to move and make them trigger thee way I need them to? If I can't they are basically useless to me the way they currently are...
     
    Last edited: Jun 6, 2012
  13. frontakk

    frontakk

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    Thanks advice maidamedia :D
    I got the partner to make this program.
    It tells him. :D
     
  14. frontakk

    frontakk

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    OK.
    Set to value this images.
    Projectile is not moved. You can control by a program.
    Since I'm poor at English, I may not be able to understand well.
     
  15. Disastercake

    Disastercake

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    That works! Thank you very much! Wonderful effects by the way. =D

    I recommend that you make your effects in the future like this instead of moving on their own.

    ありがとうございます!
     
    Last edited: Jun 6, 2012
  16. frontakk

    frontakk

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    Your welcome!
    どういたしまして!
     
  17. murugan

    murugan

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    Hi... How to the this Particle in unity
     
  18. frontakk

    frontakk

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    Is that you want to know how to make this effect?
    I made the texture animation of this particle from AfterEffect and plugin.
    Unity is not so important.
     
  19. Alismuffin

    Alismuffin

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    Wow! Amazing job :D
     
  20. frontakk

    frontakk

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    Thanks! :D
     
  21. pneill

    pneill

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    Great stuff. How's the effort on converting the older packages from the legacy to shrunken particle system? I'm especially interested in your impact effects package.
     
  22. frontakk

    frontakk

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    Hi pneill.
    It may take time for a while.
    I'm creating another model asset.

    Do you need creature pack?

    Since I complete a model asset, the Shuriken particle is due to be made.
     
  23. toto2003

    toto2003

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    hi frontakk
    ur special effect look awesome, are u planning to make a megaPack in future? so we can buy all the effects in one?
     
  24. ATNEDev

    ATNEDev

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    The pulse one is just *_________* for the kid of game I'm making... Surely will take a look. An hey, NICE FRICKIN JOB!
     
  25. frontakk

    frontakk

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    Hi toto.
    Sorry, there is no schedule which makes megaPack for now.
     
  26. frontakk

    frontakk

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    Thanks ATNEDev.
    I am looking forward to your game.:)
     
  27. frontakk

    frontakk

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    Hi there.
    FT_ImpactEffects update to the Shuriken particle.
    This asset include to the both package(shuriken and legacy particle)
     
  28. jedy

    jedy

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    Great to hear that!
     
  29. frontakk

    frontakk

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    I started making MagicEffects Vol03!
    This asset is a set of some magic circles.

     
  30. frontakk

    frontakk

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    Booooom!! WIP01
     
  31. Brian-Sinasac

    Brian-Sinasac

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    Nice work. The effects look great!
     
  32. frontakk

    frontakk

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    Thanks!
    Upload WIP02.
     
  33. setPixel

    setPixel

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    Will "ft pulse volume 1" be updated to use Unity's new particle system? I'd like to purchase it, but I'm not sure if it will even work since it uses the older particle system.

    Thanks.
     
  34. frontakk

    frontakk

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    I'm afraid, I missed your post. I'm very sorry.
    Today upload data to Unity asset store.
    Maybe update FT_pluse asset on Monday.
     
  35. 3D Solar

    3D Solar

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  36. frontakk

    frontakk

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    I sent Email for you.
    Please check!:)
     
  37. frontakk

    frontakk

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    Hi there.
    I'm started making new asset.
    Final version include about 30 shuriken effect.



    Web Player(WIP) Here!
     
    Last edited: Mar 27, 2013
  38. frontakk

    frontakk

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    FT_Blood Effect vol01 coming soon!
    WEB DEMO is HERE!:D
     

    Attached Files:

    Last edited: Mar 31, 2013
  39. frontakk

    frontakk

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  40. anthonyk2

    anthonyk2

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    Just bought this great blood package!
    The best one on the store !
    tthx !
     
    Last edited: Apr 10, 2013
  41. adrenak

    adrenak

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    The blood package is just awesome, Brings out the zombie killing sadist in me...:cool:. just saw the package, will buy very soon.
     
  42. frontakk

    frontakk

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    Very thanks!:cool:
    Enjoy my asset.
     
  43. frontakk

    frontakk

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    Very thanks!:D
    Enjoy my asset.
     
  44. frontakk

    frontakk

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    Oh...I'm scared! ;)
    Please try asset right now!:D
     
  45. frontakk

    frontakk

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    Attached Files:

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    • $big.jpg
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    Last edited: Jun 1, 2013
  46. NioFox

    NioFox

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    Can these effects be scaled easily?
    Perhaps programatically?
     
  47. frontakk

    frontakk

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  48. Ethaninja

    Ethaninja

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    Really loving these! How would you go about creating damage models for people? Through particle systems like this?
     
  49. frontakk

    frontakk

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    Hi Ethaninja.
    What means damage model? Like this?
    $hit_screenshot01.png
    It's using particle system. Set to render mode is stretched billboard.
     
  50. Ethaninja

    Ethaninja

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    Wow that was cool :D I shall elaborate. Say I want to have blood pooling and limb gibbing, or car destruction, like bits of debris coming off the car as it is smashed :)