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From which based the Unity Lights are working ?

Discussion in 'General Graphics' started by schetty, Feb 11, 2015.

  1. schetty

    schetty

    Joined:
    Jul 23, 2012
    Posts:
    424
    Hi,


    I have placed the several point lights in my scene but some of the place light is clearly projecting and some of the place i cannot see the light, but light is there.

    Why this problem is coming based on the UVW or some other modelling issue?

    Please help me to solve this issue.

    Thanks.
     
  2. KingMatthew

    KingMatthew

    Joined:
    Jul 7, 2013
    Posts:
    166
    I don't know if this is the best way to fix it, but you can set all of your lights to "important" rendermode.
     
  3. sui0528

    sui0528

    Joined:
    Sep 15, 2014
    Posts:
    52
    Pixel light count maybe is limited, one object can only be influced by limited light you can change the quality settings to increase the pixel light count.
     
  4. schetty

    schetty

    Joined:
    Jul 23, 2012
    Posts:
    424
    my render mode is "auto".
    i put the render mode is "auto".
     
  5. KingMatthew

    KingMatthew

    Joined:
    Jul 7, 2013
    Posts:
    166
    Change them from auto to important. That should let all the lights show. You could also light-map the area if you don't have any moving lights.
     
  6. schetty

    schetty

    Joined:
    Jul 23, 2012
    Posts:
    424
    cool let me try this.