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From Max to "Collada" and back

Discussion in 'Formats & External Tools' started by holmeren, Apr 24, 2009.

  1. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    Hey
    Im new to Collada. I have made a character animation (rigged it wth Max Biped) and skinned it with the skin modifier.
    I can get the mesh back and forth Max but I loose my animations.

    I have used baked in the FBX/Collada exporter and I have tried the "Trajectories" collaps, to see if that helps baking the animation.

    Any one, how can I get my charackter and animation out from max?

    Cheers
     
  2. holmeren

    holmeren

    Joined:
    Dec 12, 2006
    Posts:
    300
    Doh.... got it now.
    Linked the model to the Biped

    ;)