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From Classic to Hybrid

Discussion in 'Entity Component System' started by moakes_sean, Apr 6, 2018.

  1. moakes_sean

    moakes_sean

    Joined:
    Sep 8, 2017
    Posts:
    3
    To try and get my head around the basics of ECS I took the Classic TwinStickShooter sample project and incrementally converted it into the Hybrid project. I wanted to see if it was possible to do so, and keep the game working after each step.

    https://github.com/seanmoakes/ClassicToHybrid

    I'd love to hear any thoughts and feedback you might have, and any workflows you have found to work for implementing ECS
     
  2. TokyoDan

    TokyoDan

    Joined:
    Jun 16, 2012
    Posts:
    1,080
    Hi, I am trying to follow your project but have run up against a serious problem. I am using 2018.3.0f2 which gives a lot of warnings/errors. I know your project was done with 2018.1.0b12 so I am now installing that version so I can follow your tutorial. (2018.1.0b12 was hard to find because it is no longer listed publicly on Unity's website and can't normally get it via the Hub. But google helped me.)
     
  3. Cassiopee

    Cassiopee

    Joined:
    Oct 25, 2016
    Posts:
    15
    that's a nice tutorial ! indeed, moving to 2018.3 causes problems. also the network is changing, in fact, everything is constantly changing, that's a bit hard to get into ECS right now ^^