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From Built-in to URP

Discussion in 'Editor & General Support' started by NightMareLunacy, Apr 12, 2021.

  1. NightMareLunacy


    Mar 4, 2021
    Hello, I have some problem with converting from built-in into URP pipeline. I used two variant to solve this issue but didn't get the proper result.

    Unity version 2020.3.0f1
    Asstets: Polygon
    pack, Bitgem 3d

    First variant.

    On the existing project, using the official guide, I tried to Installing the Universal Render Pipeline into an existing Project -

    As You can see, for some reason, in the project setting, it displays as None. I reimport all assets (using this guide in my scene. It becomes pink

    If I choose a standard shader, it displayed as it should be.

    Second variant

    I created an empty project with a URP template. Finally, in the project setting, I got URP.

    If I add material from packs into this project, it goes without textures but with URP shaders.

    For some reason, tree placing with standard shaders.

    But using guide I change it into URP ( URP>Nature>Tree8) It has sharped and damaged but coloured textures, and ONLY when you go further from the object, you would receive a proper model.

    Also some times I can place a tree without any problems.

    Is it possible to fix it somehow or do it in the right way? Or better use post-processing assets?

    Thank you for your time and attention to my issues.
  2. NightMareLunacy


    Mar 4, 2021
    When someone will have same problem, and wouldn't know what to do. Here is an answer -