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From Built-in to URP

Discussion in 'Editor & General Support' started by NightMareLunacy, Apr 12, 2021.

  1. NightMareLunacy

    NightMareLunacy

    Joined:
    Mar 4, 2021
    Posts:
    2
    Hello, I have some problem with converting from built-in into URP pipeline. I used two variant to solve this issue but didn't get the proper result.

    Unity version 2020.3.0f1
    Asstets: Polygon
    pack, Bitgem 3d

    First variant.

    On the existing project, using the official guide, I tried to Installing the Universal Render Pipeline into an existing Project - https://docs.unity3d.com/Packages/c...versal@7.1/manual/InstallURPIntoAProject.html


    As You can see, for some reason, in the project setting, it displays as None. I reimport all assets (using this guide https://docs.unity3d.com/Packages/c...versal@7.1/manual/upgrading-your-shaders.html) in my scene. It becomes pink



    If I choose a standard shader, it displayed as it should be.

    Second variant

    I created an empty project with a URP template. Finally, in the project setting, I got URP.


    If I add material from packs into this project, it goes without textures but with URP shaders.



    For some reason, tree placing with standard shaders.



    But using guide https://docs.unity3d.com/Packages/c...versal@7.1/manual/upgrading-your-shaders.html I change it into URP ( URP>Nature>Tree8) It has sharped and damaged but coloured textures, and ONLY when you go further from the object, you would receive a proper model.



    Also some times I can place a tree without any problems.

    Is it possible to fix it somehow or do it in the right way? Or better use post-processing assets?

    Thank you for your time and attention to my issues.
     
  2. NightMareLunacy

    NightMareLunacy

    Joined:
    Mar 4, 2021
    Posts:
    2
    When someone will have same problem, and wouldn't know what to do. Here is an answer -
     
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