Hello, I have some problem with converting from built-in into URP pipeline. I used two variant to solve this issue but didn't get the proper result. Unity version 2020.3.0f1 Asstets: Polygon pack, Bitgem 3d First variant. On the existing project, using the official guide, I tried to Installing the Universal Render Pipeline into an existing Project - https://docs.unity3d.com/Packages/c...email@example.com/manual/InstallURPIntoAProject.html As You can see, for some reason, in the project setting, it displays as None. I reimport all assets (using this guide https://docs.unity3d.com/Packages/c...firstname.lastname@example.org/manual/upgrading-your-shaders.html) in my scene. It becomes pink If I choose a standard shader, it displayed as it should be. Second variant I created an empty project with a URP template. Finally, in the project setting, I got URP. If I add material from packs into this project, it goes without textures but with URP shaders. For some reason, tree placing with standard shaders. But using guide https://docs.unity3d.com/Packages/c...email@example.com/manual/upgrading-your-shaders.html I change it into URP ( URP>Nature>Tree8) It has sharped and damaged but coloured textures, and ONLY when you go further from the object, you would receive a proper model. Also some times I can place a tree without any problems. Is it possible to fix it somehow or do it in the right way? Or better use post-processing assets? Thank you for your time and attention to my issues.