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From blender to unity(and others)

Discussion in 'External Tools' started by InstinctDevs, Aug 13, 2018.

  1. InstinctDevs

    InstinctDevs

    Joined:
    Jul 6, 2018
    Posts:
    105
    Hi, I need some help for importing from blender to unity. Dont worry i know how to import. I cant get my animations made in blender to unity ive tried different export settings and i animated in pose mode.

    And one last question is about materials. I create materials in cycle cuz its better and cool. But they dont work in unity. I am fully aware of this cuz unity cannot understand the blah blah of cycles. So how do i create amazing textures that would work in unity.
    Thanks
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,034
    Materials and textures, are two completely different things.

    To create textures:
    You can UV unwrap a 3d model in blender, and then paint onto the surface of the object, to create a cool texture. Or create a normal map/bump map etc, that can be used in unity.
     
    Last edited: Jan 11, 2019
  3. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    455
    You can also use Blender to bake normal and AO maps that you can use for Unity's standard shader.
     
  4. BlankDeed

    BlankDeed

    Joined:
    Jul 10, 2018
    Posts:
    269
    Your last question; if you create them "in" cycles, as in you wired up the skin, it will not import. There are alternatives in Unity, but if you're interested in the visual style you get then I would read up on lighting and advanced shader tricks in Unity. If you just skin it from a picture, you're Midas.

    And always do what @kdgalla said.

    Edit, oh August.