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Friction issue: pushing a box smoothly down multi-curved tunnel/chute

Discussion in 'Physics' started by Shin_Toasty, Aug 28, 2020.

  1. Shin_Toasty

    Shin_Toasty

    Joined:
    Jun 15, 2017
    Posts:
    48
    I won't explain why, but I need to push a [chamfer] box down tunnels/chutes like these:


    with multiple bends, using real physics: RigidBody + meshcolliders - no motion paths. The object needs to be a box, too, although I'm using a chamfer box of course.

    Currently my box bumps too hard and too often when the tunnel has more than one bend, but on simpler tunnels with only one bend I don't have any problems.

    I'm using the same physics material on the box and the tunnel, it has Dynamic / Static Friction & Bounciness set to 0 and Friction / Bounce Combine set to Minimum.

    The box fits inside snugly; I can't make it much smaller or it will start to rotate too much.

    What Mass/Drag/Angular drag settings would be best for the box's RB?

    I don't mind cheating physics as long as it looks plausible and doesn't use any motion paths. Should I manipulate Angular Velocity?

    No gravity is used here BTW.