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Question Fresh Mars install, Unity 2020.2.1f1, null exceptions from the templates

Discussion in 'Unity MARS' started by DreamPower, Jan 9, 2021.

  1. DreamPower

    DreamPower

    Joined:
    Apr 2, 2017
    Posts:
    103
    So I just installed Mars for the first time. Unity 2020.2.1f1, Mars 1.2.0, ARFoundation, ARCore, ARKit 4.1.1, XR Plugin Management 4.0.0-pre.3 (upgraded from 3.2.17 to preview to see if that would help). Even the "Blank" template doesn't work when I press Run in the scene

    MarsExceptions.png

    Build platform Android, build computer Mac Big Sur 11.1 on M1 Mac Mini

    Edit: seems to work in builds, but not in the Unity Editor
     
    Last edited: Jan 9, 2021
  2. jmunozarUTech

    jmunozarUTech

    Unity Technologies

    Joined:
    Jun 1, 2020
    Posts:
    295
    Hello @DreamPower, could you try using AR Foundation (verified version 4.0.9)?, that should get the issue fixed.
     
  3. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    153
    It would be useful to get some more info - can you send us a bug report ("Report a bug..." on the Help menu)?
     
  4. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    153
    Hi @DreamPower - are you still experiencing this issue?
     
  5. Corfu

    Corfu

    Joined:
    Feb 26, 2018
    Posts:
    16
    Hi @CiaranWills - in light of this being somewhat an M1 chip thread - Would you happen to know, when the new mac powerbooks come in the Fall, will there be a way to run Mars on these M1 powered devices? Thanks for any guidance -
     
  6. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    153
    @DreamPower - Although there isn't yet an ARM native version of the editor it should run on M1 macs through Apple's Rosetta translation.
     
    jmunozarUTech likes this.