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Bug frequenty editor crash when entering play mode 19.b2

Discussion in '2019.3 Beta' started by jjejj87, Sep 9, 2019.

  1. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    297
    as described, 19b2 crashes frequently when entering play mode.
    It does not prompt any crash report screen and just exits to desktop.
     
  2. Charles_Beauchemin

    Charles_Beauchemin

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    323
    please submit a bug report or send us the callstack that you can find in your editor.log so we can investigate
     
  3. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    297
    Code (CSharp):
    1. [LicensingClient] ERROR Failed to connect to local IPC
    2. [Licensing::Module] Failed to connect to channel: LicenseClient-Peter
    3. [Licensing::Module] Successfully launched the LicensingClient
    4. [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Peter
    5. [Licensing::Module] Successfully launched and connected to LicensingClient
    6. Entitlement-based licensing initiated
    7. [LicensingClient] Licenses Updated successfully in LicensingClient
    8.  
    9. LICENSE SYSTEM [201999 18:33:20] Next license update check is after 2019-09-09T12:24:46
    10.  
    11. Built from '2019.3/staging' branch; Version is '2019.3.0b2 (0c8fb71b3dfb) revision 823223'; Using compiler version '191627012'
    12. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 32627 MB
    13. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    14. [Package Manager] Server::Start -- Port 59138 was selected
    15.  
    16. COMMAND LINE ARGUMENTS:
    17. C:\Program Files\2019.3.0b2\Editor\Unity.exe
    18. -projectpath
    19. E:/PROJECT_VISION193
    20. -useHub
    21. -hubIPC
    22. -cloudEnvironment
    23. production
    24. -hubSessionId
    25. 637b8d20-d2f6-11e9-82c5-2b14d25d96d8
    26. Successfully changed project path to: E:/PROJECT_VISION193
    27. E:/PROJECT_VISION193
    28. Using Asset Import Pipeline V2.
    29. Adding genesis user token [Package Manager] Done resolving packages in 1.31s seconds
    30. [Package Manager] Done checking package constraints in 0.01s seconds
    31. [Package Manager]
    32. Registered 50 packages:
    33.   Packages from [https://packages.unity.com]:
    34.     com.unity.burst@1.1.2 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.burst@1.1.2)
    35.     com.unity.collab-proxy@1.2.16 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    36.     com.unity.ext.nunit@1.0.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    37.     com.unity.ide.rider@1.1.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.rider@1.1.0)
    38.     com.unity.ide.visualstudio@1.0.11 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.visualstudio@1.0.11)
    39.     com.unity.ide.vscode@1.0.7 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.vscode@1.0.7)
    40.     com.unity.mathematics@1.1.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.mathematics@1.1.0)
    41.     com.unity.render-pipelines.high-definition@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1)
    42.     com.unity.terrain-tools@2.0.1-preview (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.terrain-tools@2.0.1-preview)
    43.     com.unity.test-framework@1.1.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.test-framework@1.1.1)
    44.     com.unity.textmeshpro@2.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    45.     com.unity.timeline@1.2.2 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.timeline@1.2.2)
    46.     com.unity.visualeffectgraph@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.visualeffectgraph@7.0.1)
    47.     com.unity.render-pipelines.core@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.core@7.0.1)
    48.     com.unity.render-pipelines.high-definition-config@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.high-definition-config@7.0.1)
    49.     com.unity.shadergraph@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.shadergraph@7.0.1)
    50.   Built-in packages:
    51.     com.unity.2d.sprite@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    52.     com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    53.     com.unity.ugui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    54.     com.unity.modules.ai@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    55.     com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    56.     com.unity.modules.animation@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    57.     com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    58.     com.unity.modules.audio@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    59.     com.unity.modules.cloth@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    60.     com.unity.modules.director@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    61.     com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    62.     com.unity.modules.imgui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    63.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    64.     com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    65.     com.unity.modules.physics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    66.     com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    67.     com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    68.     com.unity.modules.terrain@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    69.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    70.     com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    71.     com.unity.modules.ui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    72.     com.unity.modules.uielements@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    73.     com.unity.modules.umbra@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    74.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    75.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    76.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    77.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    78.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    79.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    80.     com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    81.     com.unity.modules.video@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    82.     com.unity.modules.vr@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    83.     com.unity.modules.wind@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    84.     com.unity.modules.xr@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    85.  
    86. [XR] No new subsystems found in resolved package list.
    87. [Package Manager] Done registering packages in 0.00s seconds
    88. Refreshing native plugins compatible for Editor in 93.72 ms, found 0 plugins.
    89. Preloading 0 native plugins for Editor in 0.00 ms.
    90. IsTimeToCheckForNewEditor: Update time 1568039940 current 1568046804
    91. Initialize engine version: 2019.3.0b2 (0c8fb71b3dfb)
    92. [XR] Discovering subsystems at path C:/Program Files/2019.3.0b2/Editor/Data/Resources/UnitySubsystems
    93. [XR] Discovering subsystems at path E:/PROJECT_VISION193/Assets
    94. GfxDevice: creating device client; threaded=1
    95. Direct3D:
    96.     Version:  Direct3D 11.0 [level 11.1]
    97.     Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
    98.     Vendor:
    99.     VRAM:     8010 MB
    100.     Driver:   26.21.14.3615
    101. [EnlightenBakeManager] m_Clear = false;
    102. Initialize mono
    103. Mono path[0] = 'C:/Program Files/2019.3.0b2/Editor/Data/Managed'
    104. Mono path[1] = 'C:/Program Files/2019.3.0b2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    105. Mono config path = 'C:/Program Files/2019.3.0b2/Editor/Data/MonoBleedingEdge/etc'
    106. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56892
    107. ImportWorker Server TCP listen port: 51374
    108. Begin MonoManager ReloadAssembly
    109. Registering precompiled unity dll's ...
    110. Register platform support module: C:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    111. Registered in 0.002100 seconds.
    112. Native extension for WindowsStandalone target not found
    113. Refreshing native plugins compatible for Editor in 33.55 ms, found 0 plugins.
    114. Preloading 0 native plugins for Editor in 0.00 ms.
    115. Mono: successfully reloaded assembly
    116. - Completed reload, in  1.363 seconds
    117. Registering precompiled user dll's ...
    118. Registered in 0.221016 seconds.
    119. Platform modules already initialized, skipping
    120. Begin MonoManager ReloadAssembly
    121. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    122. Native extension for WindowsStandalone target not found
    123. Refreshing native plugins compatible for Editor in 8.62 ms, found 0 plugins.
    124. Preloading 0 native plugins for Editor in 0.00 ms.
    125. Mono: successfully reloaded assembly
    126. - Completed reload, in  1.749 seconds
    127. Platform modules already initialized, skipping
    128. Validating Project structure ... 0.040564 seconds.
    129. Shader import version has changed; will reimport all shaders...
    130. Upgrading shader files ...0.075389 seconds.
    131. Refreshing native plugins compatible for Editor in 7.57 ms, found 0 plugins.
    132. Preloading 0 native plugins for Editor in 0.00 ms.
    133. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions)
    134. RefreshProfiler: Total: 425.786ms
    135.    InvokeBeforeRefreshCallbacks: 0.216ms
    136.    ApplyChangesToAssetFolders: 0.057ms
    137.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    138.    CleanLegacyArtifacts: 0.000ms
    139.    Scan: 219.595ms
    140.    UnregisterDeletedAssets: 0.000ms
    141.    InitializeImportedAssetsSnapshot: 9.947ms
    142.    GetAllGuidsForCategorization: 1.056ms
    143.    CategorizeAssets: 127.527ms
    144.    ImportAndPostprocessOutOfDateAssets: 20.259ms (14.509ms without children)
    145.        ImportManagerImport: 0.000ms (0.000ms without children)
    146.            ImportInProcess: 0.000ms
    147.            ImportOutOfProcess: 0.000ms
    148.            UpdateCategorizedAssets: 0.000ms
    149.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    150.                RemoteAssetCacheResolve: 0.000ms
    151.                RemoteAssetCacheDownloadFile: 0.000ms
    152.        CompileScripts: 0.000ms
    153.        PostProcessAllAssets: 0.001ms
    154.        ReloadImportedAssets: 0.000ms
    155.    InvokeProjectHasChanged: 0.000ms
    156.    UpdateImportedAssetsSnapshot: 5.749ms
    157.    ReloadSourceAssets: 1.936ms
    158.    UnloadImportedAssets: 0.782ms
    159.    Hotreload: 8.119ms
    160.    FixTempGuids: 0.005ms
    161.    Untracked: 36.287ms
    162. Refreshing native plugins compatible for Editor in 8.60 ms, found 0 plugins.
    163. Preloading 0 native plugins for Editor in 0.00 ms.
    164. Refresh completed in 0.227689 seconds.
    165. RefreshInfo: RefreshV2(ForceSynchronousImport)
    166. RefreshProfiler: Total: 227.565ms
    167.    InvokeBeforeRefreshCallbacks: 0.247ms
    168.    ApplyChangesToAssetFolders: 0.060ms
    169.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    170.    CleanLegacyArtifacts: 0.000ms
    171.    Scan: 108.502ms
    172.    UnregisterDeletedAssets: 0.000ms
    173.    InitializeImportedAssetsSnapshot: 10.371ms
    174.    GetAllGuidsForCategorization: 0.735ms
    175.    CategorizeAssets: 69.186ms
    176.    ImportAndPostprocessOutOfDateAssets: 11.411ms (11.411ms without children)
    177.        ImportManagerImport: 0.000ms (0.000ms without children)
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    180.            UpdateCategorizedAssets: 0.000ms
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    184.        CompileScripts: 0.000ms
    185.        PostProcessAllAssets: 0.000ms
    186.        ReloadImportedAssets: 0.000ms
    187.    InvokeProjectHasChanged: 0.000ms
    188.    UpdateImportedAssetsSnapshot: -0.000ms
    189.    ReloadSourceAssets: 0.901ms
    190.    UnloadImportedAssets: 0.479ms
    191.    Hotreload: 8.887ms
    192.    FixTempGuids: 0.004ms
    193.    Untracked: 16.781ms
    194. Refreshing native plugins compatible for Editor in 7.76 ms, found 0 plugins.
    195. Preloading 0 native plugins for Editor in 0.00 ms.
    196. Refresh completed in 0.200218 seconds.
    197. RefreshInfo: RefreshV2(ForceSynchronousImport)
    198. RefreshProfiler: Total: 200.206ms
    199.    InvokeBeforeRefreshCallbacks: 0.457ms
    200.    ApplyChangesToAssetFolders: 0.160ms
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    205.    InitializeImportedAssetsSnapshot: 6.487ms
    206.    GetAllGuidsForCategorization: 0.619ms
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    211.            ImportOutOfProcess: 0.000ms
    212.            UpdateCategorizedAssets: 0.000ms
    213.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    214.                RemoteAssetCacheResolve: 0.000ms
    215.                RemoteAssetCacheDownloadFile: 0.000ms
    216.        CompileScripts: 0.000ms
    217.        PostProcessAllAssets: 0.000ms
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    219.    InvokeProjectHasChanged: 0.000ms
    220.    UpdateImportedAssetsSnapshot: -0.000ms
    221.    ReloadSourceAssets: 0.912ms
    222.    UnloadImportedAssets: 0.400ms
    223.    Hotreload: 7.973ms
    224.    FixTempGuids: 0.004ms
    225.    Untracked: 15.038ms
    226. Refreshing native plugins compatible for Editor in 8.01 ms, found 0 plugins.
    227. Preloading 0 native plugins for Editor in 0.00 ms.
    228. Refresh completed in 0.198058 seconds.
    229. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    230. RefreshProfiler: Total: 198.045ms
    231.    InvokeBeforeRefreshCallbacks: 0.232ms
    232.    ApplyChangesToAssetFolders: 0.062ms
    233.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    234.    CleanLegacyArtifacts: 0.000ms
    235.    Scan: 97.155ms
    236.    UnregisterDeletedAssets: 0.000ms
    237.    InitializeImportedAssetsSnapshot: 6.705ms
    238.    GetAllGuidsForCategorization: 0.521ms
    239.    CategorizeAssets: 60.054ms
    240.    ImportAndPostprocessOutOfDateAssets: 9.115ms (9.115ms without children)
    241.        ImportManagerImport: 0.000ms (0.000ms without children)
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    243.            ImportOutOfProcess: 0.000ms
    244.            UpdateCategorizedAssets: 0.000ms
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    247.                RemoteAssetCacheDownloadFile: 0.000ms
    248.        CompileScripts: 0.000ms
    249.        PostProcessAllAssets: 0.000ms
    250.        ReloadImportedAssets: 0.000ms
    251.    InvokeProjectHasChanged: 0.000ms
    252.    UpdateImportedAssetsSnapshot: -0.000ms
    253.    ReloadSourceAssets: 1.379ms
    254.    UnloadImportedAssets: 0.396ms
    255.    Hotreload: 8.236ms
    256.    FixTempGuids: 0.005ms
    257.    Untracked: 14.185ms
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    260. Refresh completed in 0.214499 seconds.
    261. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    262. RefreshProfiler: Total: 214.469ms
    263.    InvokeBeforeRefreshCallbacks: 0.198ms
    264.    ApplyChangesToAssetFolders: 0.059ms
    265.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    266.    CleanLegacyArtifacts: 0.000ms
    267.    Scan: 110.176ms
    268.    UnregisterDeletedAssets: 0.000ms
    269.    InitializeImportedAssetsSnapshot: 5.980ms
    270.    GetAllGuidsForCategorization: 0.461ms
    271.    CategorizeAssets: 64.452ms
    272.    ImportAndPostprocessOutOfDateAssets: 9.389ms (9.389ms without children)
    273.        ImportManagerImport: 0.000ms (0.000ms without children)
    274.            ImportInProcess: 0.000ms
    275.            ImportOutOfProcess: 0.000ms
    276.            UpdateCategorizedAssets: 0.000ms
    277.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    278.                RemoteAssetCacheResolve: 0.000ms
    279.                RemoteAssetCacheDownloadFile: 0.000ms
    280.        CompileScripts: 0.000ms
    281.        PostProcessAllAssets: 0.000ms
    282.        ReloadImportedAssets: 0.000ms
    283.    InvokeProjectHasChanged: 0.000ms
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    285.    ReloadSourceAssets: 1.347ms
    286.    UnloadImportedAssets: 0.511ms
    287.    Hotreload: 7.629ms
    288.    FixTempGuids: 0.005ms
    289.    Untracked: 14.262ms
    290. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
    291. Initializing Unity extensions:
    292. 'C:/Program Files/2019.3.0b2/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    293. Unloading 370 Unused Serialized files (Serialized files now loaded: 0)
    294. Loaded scene 'Assets/_Core/_Scene/TestMap.unity'
    295.    Deserialize:            1511.247 ms
    296.    Integration:            1744.808 ms
    297.    Integration of assets:  89.180 ms
    298.    Thread Wait Time:       19.519 ms
    299.    Total Operation Time:   3364.755 ms
    300. System memory in use before: 0.66 GB.
    301. System memory in use after: 0.66 GB.
    302.  
    303. Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 62254.
    304. Total: 29.046100 ms (FindLiveObjects: 4.877000 ms CreateObjectMapping: 1.110800 ms MarkObjects: 18.452700 ms  DeleteObjects: 4.605200 ms)
    305.  
    306. <RI> Initialized touch support.
    307.  
    308. <RI> Initialized touch support.
    309.  
    310. <RI> Initialized touch support.
    311.  
    312. <RI> Initialized touch support.
    313.  
    314. <RI> Initialized touch support.
    315.  
    316. <RI> Initialized touch support.
    317.  
    318. <RI> Initialized touch support.
    319.  
    320. <RI> Initialized touch support.
    321.  
    322. Building style catalogs (6)
    323.    StyleSheets/Extensions/base/common.uss
    324.    StyleSheets/Northstar/common.uss
    325.    StyleSheets/Extensions/fonts/inter.uss
    326.    StyleSheets/Extensions/base/dark.uss
    327.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    328.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    329. <RI> Initializing input.
    330.  
    331. <RI> Input initialized.
    332.  
    333. D3D11 device created for Microsoft Media Foundation video decoding.
    334. [Project] Loading completed in 22.324 seconds
    335.    Project init time:                 2.878 seconds
    336.        Template init time:         0.000 seconds
    337.        Services packages init time:     0.000 seconds
    338.        Package Manager init time:         0.000 seconds
    339.        Asset Database init time:         0.000 seconds
    340.        Global illumination init time:     0.000 seconds
    341.        Assemblies load time:             0.000 seconds
    342.        Unity extensions init time:     0.009 seconds
    343.        Asset Database refresh time:     0.000 seconds
    344.    Scene opening time:             4.134 seconds
    345. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    346. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    347. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    348. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    349. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    350. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    351. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    352. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    353. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    354. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    355. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    356. UnityEditor.GameView:OnGUI()
    357. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    358. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    359. System.Reflection.MethodBase:Invoke(Object, Object[])
    360. UnityEditor.HostView:Invoke(String, Object)
    361. UnityEditor.HostView:Invoke(String)
    362. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    363. UnityEditor.DockArea:DrawView(Rect, Rect)
    364. UnityEditor.DockArea:OldOnGUI()
    365. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    366. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    367. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    368. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    369. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    370. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    371. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    372. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    373. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    374. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    375. UnityEngine.UIElements.Panel:Repaint(Event)
    376. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    377. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    378. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    379.  
    380. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    381. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    382.  
    383. EditorUpdateCheck: Response {error: 'Invalid update check: 2'} updateurl =  interval = 60
    384. Unloading 587 Unused Serialized files (Serialized files now loaded: 0)
    385. System memory in use before: 1.65 GB.
    386. System memory in use after: 1.63 GB.
    387.  
    388. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 63798.
    389. Total: 43.607100 ms (FindLiveObjects: 4.800200 ms CreateObjectMapping: 0.843500 ms MarkObjects: 31.576700 ms  DeleteObjects: 6.386100 ms)
    390.  
    391. Created GICache directory at C:/Users/Peter/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.078s, timestamps: [24.480 - 24.558]
    392. Unloading 62 Unused Serialized files (Serialized files now loaded: 0)
    393. System memory in use before: 2.09 GB.
    394. System memory in use after: 2.09 GB.
    395.  
    396. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 63875.
    397. Total: 38.030000 ms (FindLiveObjects: 5.581400 ms CreateObjectMapping: 0.786400 ms MarkObjects: 31.553100 ms  DeleteObjects: 0.108200 ms)
    398.  
    399. TrimDiskCacheJob: Current cache size 9870mb
    400. Setting up 4 worker threads for Enlighten.
    401.  Thread -> id: c50 -> priority: 1
    402.  Thread -> id: 64cc -> priority: 1
    403.  Thread -> id: 3fe8 -> priority: 1
    404.  Thread -> id: 3768 -> priority: 1
    405. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
    406. System memory in use before: 2.33 GB.
    407. System memory in use after: 2.33 GB.
    408.  
    409. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 63974.
    410. Total: 33.263900 ms (FindLiveObjects: 5.330300 ms CreateObjectMapping: 0.724900 ms MarkObjects: 27.132300 ms  DeleteObjects: 0.075800 ms)
    411.  
    412. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    413. System memory in use before: 2.39 GB.
    414. System memory in use after: 2.39 GB.
    415.  
    416. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 63979.
    417. Total: 33.002000 ms (FindLiveObjects: 4.264800 ms CreateObjectMapping: 0.684900 ms MarkObjects: 27.974400 ms  DeleteObjects: 0.077000 ms)
    418.  
    419. Refreshing native plugins compatible for Editor in 8.15 ms, found 0 plugins.
    420. Preloading 0 native plugins for Editor in 0.00 ms.
    421. Refresh completed in 0.250011 seconds.
    422. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    423. RefreshProfiler: Total: 248.521ms
    424.    InvokeBeforeRefreshCallbacks: 0.291ms
    425.    ApplyChangesToAssetFolders: 0.098ms
    426.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    427.    CleanLegacyArtifacts: 0.000ms
    428.    Scan: 105.050ms
    429.    UnregisterDeletedAssets: 0.000ms
    430.    InitializeImportedAssetsSnapshot: 11.999ms
    431.    GetAllGuidsForCategorization: 0.544ms
    432.    CategorizeAssets: 56.433ms
    433.    ImportAndPostprocessOutOfDateAssets: 21.473ms (21.472ms without children)
    434.        ImportManagerImport: 0.000ms (0.000ms without children)
    435.            ImportInProcess: 0.000ms
    436.            ImportOutOfProcess: 0.000ms
    437.            UpdateCategorizedAssets: 0.000ms
    438.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    439.                RemoteAssetCacheResolve: 0.000ms
    440.                RemoteAssetCacheDownloadFile: 0.000ms
    441.        CompileScripts: 0.000ms
    442.        PostProcessAllAssets: 0.001ms
    443.        ReloadImportedAssets: 0.000ms
    444.    InvokeProjectHasChanged: 0.000ms
    445.    UpdateImportedAssetsSnapshot: -0.000ms
    446.    ReloadSourceAssets: 3.373ms
    447.    UnloadImportedAssets: 0.480ms
    448.    Hotreload: 32.016ms
    449.    FixTempGuids: 0.006ms
    450.    Untracked: 16.757ms
    451. <RI> Initialized touch support.
    452.  
    453. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    454. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    455. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    456. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    457. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    458. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    459. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    460. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    461. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    462. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    463. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    464.  
    465. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    466. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    467.  
    468. Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
    469. System memory in use before: 2.91 GB.
    470. System memory in use after: 2.91 GB.
    471.  
    472. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 64002.
    473. Total: 31.937300 ms (FindLiveObjects: 4.660100 ms CreateObjectMapping: 0.772000 ms MarkObjects: 26.266100 ms  DeleteObjects: 0.238600 ms)
    474.  
    475.  
    Code (CSharp):
    1. [LicensingClient] ERROR Failed to connect to local IPC
    2. [Licensing::Module] Failed to connect to channel: LicenseClient-Peter
    3. [Licensing::Module] Successfully launched the LicensingClient
    4. [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Peter
    5. [Licensing::Module] Successfully launched and connected to LicensingClient
    6. Entitlement-based licensing initiated
    7. [LicensingClient] Licenses Updated successfully in LicensingClient
    8.  
    9. LICENSE SYSTEM [201999 18:52:14] Next license update check is after 2019-09-09T12:24:46
    10.  
    11. Built from '2019.3/staging' branch; Version is '2019.3.0b2 (0c8fb71b3dfb) revision 823223'; Using compiler version '191627012'
    12. OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 32627 MB
    13. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    14. [Package Manager] Server::Start -- Port 54639 was selected
    15.  
    16. COMMAND LINE ARGUMENTS:
    17. C:\Program Files\2019.3.0b2\Editor\Unity.exe
    18. -projectpath
    19. E:/PROJECT_VISION193
    20. -useHub
    21. -hubIPC
    22. -cloudEnvironment
    23. production
    24. -hubSessionId
    25. 637b8d20-d2f6-11e9-82c5-2b14d25d96d8
    26. Successfully changed project path to: E:/PROJECT_VISION193
    27. E:/PROJECT_VISION193
    28. Using Asset Import Pipeline V2.
    29. Adding genesis user token [Package Manager] Done resolving packages in 1.10s seconds
    30. [Package Manager] Done checking package constraints in 0.01s seconds
    31. [Package Manager]
    32. Registered 50 packages:
    33.   Packages from [https://packages.unity.com]:
    34.     com.unity.burst@1.1.2 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.burst@1.1.2)
    35.     com.unity.collab-proxy@1.2.16 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.collab-proxy@1.2.16)
    36.     com.unity.ext.nunit@1.0.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    37.     com.unity.ide.rider@1.1.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.rider@1.1.0)
    38.     com.unity.ide.visualstudio@1.0.11 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.visualstudio@1.0.11)
    39.     com.unity.ide.vscode@1.0.7 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.ide.vscode@1.0.7)
    40.     com.unity.mathematics@1.1.0 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.mathematics@1.1.0)
    41.     com.unity.render-pipelines.high-definition@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1)
    42.     com.unity.terrain-tools@2.0.1-preview (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.terrain-tools@2.0.1-preview)
    43.     com.unity.test-framework@1.1.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.test-framework@1.1.1)
    44.     com.unity.textmeshpro@2.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.textmeshpro@2.0.1)
    45.     com.unity.timeline@1.2.2 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.timeline@1.2.2)
    46.     com.unity.visualeffectgraph@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.visualeffectgraph@7.0.1)
    47.     com.unity.render-pipelines.core@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.core@7.0.1)
    48.     com.unity.render-pipelines.high-definition-config@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.render-pipelines.high-definition-config@7.0.1)
    49.     com.unity.shadergraph@7.0.1 (location: E:\PROJECT_VISION193\Library\PackageCache\com.unity.shadergraph@7.0.1)
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    52.     com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    53.     com.unity.ugui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    54.     com.unity.modules.ai@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    55.     com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    56.     com.unity.modules.animation@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    57.     com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    58.     com.unity.modules.audio@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    59.     com.unity.modules.cloth@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    60.     com.unity.modules.director@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    61.     com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    62.     com.unity.modules.imgui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    63.     com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    64.     com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    65.     com.unity.modules.physics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    66.     com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    67.     com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    68.     com.unity.modules.terrain@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    69.     com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    70.     com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    71.     com.unity.modules.ui@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    72.     com.unity.modules.uielements@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    73.     com.unity.modules.umbra@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    74.     com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    75.     com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    76.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    77.     com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    78.     com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    79.     com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    80.     com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    81.     com.unity.modules.video@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    82.     com.unity.modules.vr@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    83.     com.unity.modules.wind@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    84.     com.unity.modules.xr@1.0.0 (location: C:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    85.  
    86. [XR] No new subsystems found in resolved package list.
    87. [Package Manager] Done registering packages in 0.00s seconds
    88. Refreshing native plugins compatible for Editor in 94.70 ms, found 0 plugins.
    89. Preloading 0 native plugins for Editor in 0.00 ms.
    90. IsTimeToCheckForNewEditor: Update time 1568047413 current 1568047937
    91. Initialize engine version: 2019.3.0b2 (0c8fb71b3dfb)
    92. [XR] Discovering subsystems at path C:/Program Files/2019.3.0b2/Editor/Data/Resources/UnitySubsystems
    93. [XR] Discovering subsystems at path E:/PROJECT_VISION193/Assets
    94. GfxDevice: creating device client; threaded=1
    95. Direct3D:
    96.     Version:  Direct3D 11.0 [level 11.1]
    97.     Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
    98.     Vendor:  
    99.     VRAM:     8010 MB
    100.     Driver:   26.21.14.3615
    101. [EnlightenBakeManager] m_Clear = false;
    102. Initialize mono
    103. Mono path[0] = 'C:/Program Files/2019.3.0b2/Editor/Data/Managed'
    104. Mono path[1] = 'C:/Program Files/2019.3.0b2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    105. Mono config path = 'C:/Program Files/2019.3.0b2/Editor/Data/MonoBleedingEdge/etc'
    106. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56788
    107. ImportWorker Server TCP listen port: 51724
    108. Begin MonoManager ReloadAssembly
    109. Registering precompiled unity dll's ...
    110. Register platform support module: C:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    111. Registered in 0.002762 seconds.
    112. Native extension for WindowsStandalone target not found
    113. Refreshing native plugins compatible for Editor in 29.72 ms, found 0 plugins.
    114. Preloading 0 native plugins for Editor in 0.00 ms.
    115. Mono: successfully reloaded assembly
    116. - Completed reload, in  1.487 seconds
    117. Registering precompiled user dll's ...
    118. Registered in 0.196040 seconds.
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    290. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
    291. Initializing Unity extensions:
    292. 'C:/Program Files/2019.3.0b2/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    293. Unloading 370 Unused Serialized files (Serialized files now loaded: 0)
    294. Loaded scene 'Assets/_Core/_Scene/TestMap.unity'
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    296.    Integration:            1611.841 ms
    297.    Integration of assets:  68.704 ms
    298.    Thread Wait Time:       19.423 ms
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    302.  
    303. Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 62280.
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    305.  
    306. <RI> Initialized touch support.
    307.  
    308. <RI> Initialized touch support.
    309.  
    310. <RI> Initialized touch support.
    311.  
    312. <RI> Initialized touch support.
    313.  
    314. <RI> Initialized touch support.
    315.  
    316. <RI> Initialized touch support.
    317.  
    318. <RI> Initialized touch support.
    319.  
    320. <RI> Initialized touch support.
    321.  
    322. Building style catalogs (6)
    323.    StyleSheets/Extensions/base/common.uss
    324.    StyleSheets/Northstar/common.uss
    325.    StyleSheets/Extensions/fonts/inter.uss
    326.    StyleSheets/Extensions/base/dark.uss
    327.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    328.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    329. <RI> Initializing input.
    330.  
    331. <RI> Input initialized.
    332.  
    333. D3D11 device created for Microsoft Media Foundation video decoding.
    334. [Project] Loading completed in 17.024 seconds
    335.    Project init time:                 1.661 seconds
    336.        Template init time:         0.000 seconds
    337.        Services packages init time:     0.000 seconds
    338.        Package Manager init time:         0.000 seconds
    339.        Asset Database init time:         0.000 seconds
    340.        Global illumination init time:     0.000 seconds
    341.        Assemblies load time:             0.000 seconds
    342.        Unity extensions init time:     0.008 seconds
    343.        Asset Database refresh time:     0.000 seconds
    344.    Scene opening time:             3.722 seconds
    345. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    346. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    347. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    348. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    349. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    350. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    351. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    352. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    353. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    354. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    355. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    356. UnityEditor.GameView:OnGUI()
    357. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    358. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    359. System.Reflection.MethodBase:Invoke(Object, Object[])
    360. UnityEditor.HostView:Invoke(String, Object)
    361. UnityEditor.HostView:Invoke(String)
    362. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    363. UnityEditor.DockArea:DrawView(Rect, Rect)
    364. UnityEditor.DockArea:OldOnGUI()
    365. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    366. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    367. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    368. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    369. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    370. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    371. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    372. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    373. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    374. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    375. UnityEngine.UIElements.Panel:Repaint(Event)
    376. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    377. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    378. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    379.  
    380. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    381. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    382.  
    383. EditorUpdateCheck: Response {error: 'Invalid update check: 2'} updateurl =  interval = 60
    384. Unloading 591 Unused Serialized files (Serialized files now loaded: 0)
    385. System memory in use before: 1.67 GB.
    386. System memory in use after: 1.66 GB.
    387.  
    388. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 63826.
    389. Total: 38.119200 ms (FindLiveObjects: 4.423000 ms CreateObjectMapping: 0.784100 ms MarkObjects: 27.952500 ms  DeleteObjects: 4.959100 ms)
    390.  
    391. Created GICache directory at C:/Users/Peter/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.058s, timestamps: [19.178 - 19.236]
    392. Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
    393. System memory in use before: 2.12 GB.
    394. System memory in use after: 2.12 GB.
    395.  
    396. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 63903.
    397. Total: 33.134100 ms (FindLiveObjects: 4.431300 ms CreateObjectMapping: 0.780900 ms MarkObjects: 27.843300 ms  DeleteObjects: 0.077900 ms)
    398.  
    399. TrimDiskCacheJob: Current cache size 9870mb
    400. Setting up 4 worker threads for Enlighten.
    401.  Thread -> id: 54d8 -> priority: 1
    402.  Thread -> id: 6528 -> priority: 1
    403.  Thread -> id: 2558 -> priority: 1
    404.  Thread -> id: 692c -> priority: 1
    405. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
    406. System memory in use before: 2.36 GB.
    407. System memory in use after: 2.36 GB.
    408.  
    409. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 64002.
    410. Total: 31.662400 ms (FindLiveObjects: 4.726800 ms CreateObjectMapping: 0.742400 ms MarkObjects: 26.126500 ms  DeleteObjects: 0.066000 ms)
    411.  
    412. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    413. System memory in use before: 2.41 GB.
    414. System memory in use after: 2.42 GB.
    415.  
    416. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 64007.
    417. Total: 34.413000 ms (FindLiveObjects: 5.127800 ms CreateObjectMapping: 0.823100 ms MarkObjects: 28.379700 ms  DeleteObjects: 0.082200 ms)
    418.  
    419. Refreshing native plugins compatible for Editor in 8.74 ms, found 0 plugins.
    420. Preloading 0 native plugins for Editor in 0.00 ms.
    421. Refresh completed in 0.311108 seconds.
    422. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    423. RefreshProfiler: Total: 310.558ms
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    426.    WriteModifiedImportersToTextMetaFiles: 0.000ms
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    428.    Scan: 144.564ms
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    430.    InitializeImportedAssetsSnapshot: 15.897ms
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    432.    CategorizeAssets: 72.677ms
    433.    ImportAndPostprocessOutOfDateAssets: 19.013ms (19.013ms without children)
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    436.            ImportOutOfProcess: 0.000ms
    437.            UpdateCategorizedAssets: 0.000ms
    438.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
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    440.                RemoteAssetCacheDownloadFile: 0.000ms
    441.        CompileScripts: 0.000ms
    442.        PostProcessAllAssets: 0.001ms
    443.        ReloadImportedAssets: 0.000ms
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    445.    UpdateImportedAssetsSnapshot: -0.000ms
    446.    ReloadSourceAssets: 3.256ms
    447.    UnloadImportedAssets: 0.430ms
    448.    Hotreload: 32.371ms
    449.    FixTempGuids: 0.016ms
    450.    Untracked: 21.272ms
    451. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    452. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    453. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    454. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    455. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    456. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    457. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    458. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    459. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    460. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    461. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    462.  
    463. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    464. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    465.  
    466. Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
    467. System memory in use before: 2.93 GB.
    468. System memory in use after: 2.94 GB.
    469.  
    470. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 64022.
    471. Total: 31.420100 ms (FindLiveObjects: 4.388100 ms CreateObjectMapping: 0.678000 ms MarkObjects: 26.158100 ms  DeleteObjects: 0.195400 ms)
    472.  
    473. Reloading assemblies for play mode.
    474. Begin MonoManager ReloadAssembly
    475. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    476. Native extension for WindowsStandalone target not found
    477. Refreshing native plugins compatible for Editor in 7.75 ms, found 0 plugins.
    478. Preloading 0 native plugins for Editor in 0.00 ms.
    479. Building style catalogs (6)
    480.     StyleSheets/Extensions/base/common.uss
    481.     StyleSheets/Northstar/common.uss
    482.     StyleSheets/Extensions/fonts/inter.uss
    483.     StyleSheets/Extensions/base/dark.uss
    484.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    485.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    486. Mono: successfully reloaded assembly
    487. - Completed reload, in  2.636 seconds
    488. Platform modules already initialized, skipping
    489. Loaded scene 'Temp/__Backupscenes/0.backup'
    490.     Deserialize:            312.561 ms
    491.     Integration:            926.201 ms
    492.     Integration of assets:  0.161 ms
    493.     Thread Wait Time:       14.164 ms
    494.     Total Operation Time:   1253.087 ms
    495. Box Collider for room is missing
    496. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    497. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    498. UnityEngine.Logger:Log(LogType, Object, Object)
    499. UnityEngine.Debug:Log(Object, Object)
    500. Room:Start() (at Assets\_AI\_LifeEngine\Room.cs:23)
    501. (Filename: Assets/_AI/_LifeEngine/Room.cs Line: 23)
    502.  
    503. 0.0ms to initialize player bodyProxy
    504. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    505. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    506. UnityEngine.Logger:Log(LogType, Object, Object)
    507. UnityEngine.Debug:Log(Object, Object)
    508. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:122)
    509. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 122)
    510.  
    511. 7.9ms to initialize BP_skipBailey_bodyProxy_55427 bodyProxy
    512. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    513. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    514. UnityEngine.Logger:Log(LogType, Object, Object)
    515. UnityEngine.Debug:Log(Object, Object)
    516. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    517. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    518.  
    519. 1.5ms to initialize BP_testResident_bodyProxy_23167 bodyProxy
    520. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    521. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    522. UnityEngine.Logger:Log(LogType, Object, Object)
    523. UnityEngine.Debug:Log(Object, Object)
    524. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    525. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    526.  
    527. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    528. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    529. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    530. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    531. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    532. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    533. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    534. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    535. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    536. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    537. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    538. UnityEditor.GameView:OnGUI()
    539. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    540. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    541. System.Reflection.MethodBase:Invoke(Object, Object[])
    542. UnityEditor.HostView:Invoke(String, Object)
    543. UnityEditor.HostView:Invoke(String)
    544. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    545. UnityEditor.DockArea:DrawView(Rect, Rect)
    546. UnityEditor.DockArea:OldOnGUI()
    547. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    548. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    549. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    550. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    551. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    552. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    553. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    554. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    555. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    556. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    557. UnityEngine.UIElements.Panel:Repaint(Event)
    558. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    559. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    560. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    561.  
    562. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    563. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    564.  
    565. Unloading 73 Unused Serialized files (Serialized files now loaded: 0)
    566. System memory in use before: 2.99 GB.
    567. System memory in use after: 2.99 GB.
    568.  
    569. Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 63827.
    570. Total: 36.486200 ms (FindLiveObjects: 4.661600 ms CreateObjectMapping: 0.800900 ms MarkObjects: 30.317400 ms  DeleteObjects: 0.705500 ms)
    571.  
    572. Refreshing native plugins compatible for Editor in 8.01 ms, found 0 plugins.
    573. Preloading 0 native plugins for Editor in 0.00 ms.
    574. Refresh completed in 0.243809 seconds.
    575. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    576. RefreshProfiler: Total: 242.750ms
    577.     InvokeBeforeRefreshCallbacks: 0.274ms
    578.     ApplyChangesToAssetFolders: 0.060ms
    579.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    580.     CleanLegacyArtifacts: 0.000ms
    581.     Scan: 104.033ms
    582.     UnregisterDeletedAssets: 0.000ms
    583.     InitializeImportedAssetsSnapshot: 9.341ms
    584.     GetAllGuidsForCategorization: 0.480ms
    585.     CategorizeAssets: 57.227ms
    586.     ImportAndPostprocessOutOfDateAssets: 19.292ms (19.291ms without children)
    587.         ImportManagerImport: 0.000ms (0.000ms without children)
    588.             ImportInProcess: 0.000ms
    589.             ImportOutOfProcess: 0.000ms
    590.             UpdateCategorizedAssets: 0.000ms
    591.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    592.                 RemoteAssetCacheResolve: 0.000ms
    593.                 RemoteAssetCacheDownloadFile: 0.000ms
    594.         CompileScripts: 0.000ms
    595.         PostProcessAllAssets: 0.000ms
    596.         ReloadImportedAssets: 0.000ms
    597.     InvokeProjectHasChanged: 0.000ms
    598.     UpdateImportedAssetsSnapshot: -0.000ms
    599.     ReloadSourceAssets: 3.392ms
    600.     UnloadImportedAssets: 0.459ms
    601.     Hotreload: 29.355ms
    602.     FixTempGuids: 0.005ms
    603.     Untracked: 18.832ms
    604. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    605. Loaded scene 'Temp/__Backupscenes/0.backup'
    606.     Deserialize:            263.255 ms
    607.     Integration:            278.289 ms
    608.     Integration of assets:  0.087 ms
    609.     Thread Wait Time:       13.014 ms
    610.     Total Operation Time:   554.645 ms
    611. System memory in use before: 2.68 GB.
    612. System memory in use after: 2.68 GB.
    613.  
    614. Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 63794.
    615. Total: 37.188300 ms (FindLiveObjects: 4.649000 ms CreateObjectMapping: 0.753600 ms MarkObjects: 31.558800 ms  DeleteObjects: 0.226500 ms)
    616.  
    617. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    618. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    619. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    620. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    621. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    622. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    623. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    624. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    625. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    626. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    627. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    628. UnityEditor.GameView:OnGUI()
    629. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    630. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    631. System.Reflection.MethodBase:Invoke(Object, Object[])
    632. UnityEditor.HostView:Invoke(String, Object)
    633. UnityEditor.HostView:Invoke(String)
    634. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    635. UnityEditor.DockArea:DrawView(Rect, Rect)
    636. UnityEditor.DockArea:OldOnGUI()
    637. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    638. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    639. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    640. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    641. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    642. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    643. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    644. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    645. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    646. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    647. UnityEngine.UIElements.Panel:Repaint(Event)
    648. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    649. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    650. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    651.  
    652. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    653. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    654.  
    655. Unloading 83 Unused Serialized files (Serialized files now loaded: 0)
    656. System memory in use before: 3.00 GB.
    657. System memory in use after: 3.00 GB.
    658.  
    659. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 64124.
    660. Total: 48.006800 ms (FindLiveObjects: 5.261900 ms CreateObjectMapping: 0.781600 ms MarkObjects: 41.734900 ms  DeleteObjects: 0.228000 ms)
    661.  
    662. Refreshing native plugins compatible for Editor in 8.12 ms, found 0 plugins.
    663. Preloading 0 native plugins for Editor in 0.00 ms.
    664. Refresh completed in 0.256638 seconds.
    665. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    666. RefreshProfiler: Total: 255.375ms
    667.     InvokeBeforeRefreshCallbacks: 0.269ms
    668.     ApplyChangesToAssetFolders: 0.059ms
    669.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    670.     CleanLegacyArtifacts: 0.000ms
    671.     Scan: 110.064ms
    672.     UnregisterDeletedAssets: 0.000ms
    673.     InitializeImportedAssetsSnapshot: 10.049ms
    674.     GetAllGuidsForCategorization: 0.533ms
    675.     CategorizeAssets: 58.347ms
    676.     ImportAndPostprocessOutOfDateAssets: 21.852ms (21.852ms without children)
    677.         ImportManagerImport: 0.000ms (0.000ms without children)
    678.             ImportInProcess: 0.000ms
    679.             ImportOutOfProcess: 0.000ms
    680.             UpdateCategorizedAssets: 0.000ms
    681.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    682.                 RemoteAssetCacheResolve: 0.000ms
    683.                 RemoteAssetCacheDownloadFile: 0.000ms
    684.         CompileScripts: 0.000ms
    685.         PostProcessAllAssets: 0.000ms
    686.         ReloadImportedAssets: 0.000ms
    687.     InvokeProjectHasChanged: 0.000ms
    688.     UpdateImportedAssetsSnapshot: -0.000ms
    689.     ReloadSourceAssets: 3.528ms
    690.     UnloadImportedAssets: 0.528ms
    691.     Hotreload: 33.502ms
    692.     FixTempGuids: 0.005ms
    693.     Untracked: 16.640ms
    694. Reloading assemblies for play mode.
    695. Begin MonoManager ReloadAssembly
    696. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    697. Native extension for WindowsStandalone target not found
    698. Refreshing native plugins compatible for Editor in 7.79 ms, found 0 plugins.
    699. Preloading 0 native plugins for Editor in 0.00 ms.
    700. Building style catalogs (6)
    701.    StyleSheets/Extensions/base/common.uss
    702.    StyleSheets/Northstar/common.uss
    703.    StyleSheets/Extensions/fonts/inter.uss
    704.    StyleSheets/Extensions/base/dark.uss
    705.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    706.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    707. Mono: successfully reloaded assembly
    708. - Completed reload, in  2.493 seconds
    709. Platform modules already initialized, skipping
    710. Loaded scene 'Temp/__Backupscenes/0.backup'
    711.    Deserialize:            284.902 ms
    712.    Integration:            2013.610 ms
    713.    Integration of assets:  0.077 ms
    714.    Thread Wait Time:       13.123 ms
    715.    Total Operation Time:   2311.712 ms
    716. Box Collider for room is missing
    717. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    718. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    719. UnityEngine.Logger:Log(LogType, Object, Object)
    720. UnityEngine.Debug:Log(Object, Object)
    721. Room:Start() (at Assets\_AI\_LifeEngine\Room.cs:23)
    722. (Filename: Assets/_AI/_LifeEngine/Room.cs Line: 23)
    723.  
    724. 0.0ms to initialize player bodyProxy
    725. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    726. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    727. UnityEngine.Logger:Log(LogType, Object, Object)
    728. UnityEngine.Debug:Log(Object, Object)
    729. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:122)
    730. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 122)
    731.  
    732. 4.9ms to initialize BP_skipBailey_bodyProxy_52090 bodyProxy
    733. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    734. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    735. UnityEngine.Logger:Log(LogType, Object, Object)
    736. UnityEngine.Debug:Log(Object, Object)
    737. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    738. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    739.  
    740. 2.1ms to initialize BP_testResident_bodyProxy_16705 bodyProxy
    741. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    742. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    743. UnityEngine.Logger:Log(LogType, Object, Object)
    744. UnityEngine.Debug:Log(Object, Object)
    745. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    746. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    747.  
    748. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    749. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    750. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    751. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    752. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    753. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    754. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    755. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    756. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    757. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    758. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    759. UnityEditor.GameView:OnGUI()
    760. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    761. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    762. System.Reflection.MethodBase:Invoke(Object, Object[])
    763. UnityEditor.HostView:Invoke(String, Object)
    764. UnityEditor.HostView:Invoke(String)
    765. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    766. UnityEditor.DockArea:DrawView(Rect, Rect)
    767. UnityEditor.DockArea:OldOnGUI()
    768. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    769. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    770. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    771. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    772. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    773. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    774. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    775. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    776. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    777. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    778. UnityEngine.UIElements.Panel:Repaint(Event)
    779. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    780. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    781. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    782.  
    783. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    784. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    785.  
    786. Refreshing native plugins compatible for Editor in 7.42 ms, found 0 plugins.
    787. Preloading 0 native plugins for Editor in 0.00 ms.
    788. Refresh completed in 0.251082 seconds.
    789. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    790. RefreshProfiler: Total: 250.210ms
    791.    InvokeBeforeRefreshCallbacks: 0.278ms
    792.    ApplyChangesToAssetFolders: 0.057ms
    793.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    794.    CleanLegacyArtifacts: 0.000ms
    795.    Scan: 109.037ms
    796.    UnregisterDeletedAssets: 0.000ms
    797.    InitializeImportedAssetsSnapshot: 9.182ms
    798.    GetAllGuidsForCategorization: 0.554ms
    799.    CategorizeAssets: 60.936ms
    800.    ImportAndPostprocessOutOfDateAssets: 19.112ms (19.111ms without children)
    801.        ImportManagerImport: 0.000ms (0.000ms without children)
    802.            ImportInProcess: 0.000ms
    803.            ImportOutOfProcess: 0.000ms
    804.            UpdateCategorizedAssets: 0.000ms
    805.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    806.                RemoteAssetCacheResolve: 0.000ms
    807.                RemoteAssetCacheDownloadFile: 0.000ms
    808.        CompileScripts: 0.000ms
    809.        PostProcessAllAssets: 0.001ms
    810.        ReloadImportedAssets: 0.000ms
    811.    InvokeProjectHasChanged: 0.000ms
    812.    UpdateImportedAssetsSnapshot: -0.000ms
    813.    ReloadSourceAssets: 2.965ms
    814.    UnloadImportedAssets: 0.406ms
    815.    Hotreload: 28.878ms
    816.    FixTempGuids: 0.005ms
    817.    Untracked: 18.801ms
    818. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    819. Loaded scene 'Temp/__Backupscenes/0.backup'
    820.    Deserialize:            262.681 ms
    821.    Integration:            270.475 ms
    822.    Integration of assets:  0.063 ms
    823.    Thread Wait Time:       14.465 ms
    824.    Total Operation Time:   547.683 ms
    825. System memory in use before: 2.68 GB.
    826. System memory in use after: 2.68 GB.
    827.  
    828. Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 63977.
    829. Total: 37.374700 ms (FindLiveObjects: 4.555400 ms CreateObjectMapping: 0.796600 ms MarkObjects: 31.696600 ms  DeleteObjects: 0.325500 ms)
    830.  
    831. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    832. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    833. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    834. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    835. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    836. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    837. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    838. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    839. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    840. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    841. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    842. UnityEditor.GameView:OnGUI()
    843. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    844. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    845. System.Reflection.MethodBase:Invoke(Object, Object[])
    846. UnityEditor.HostView:Invoke(String, Object)
    847. UnityEditor.HostView:Invoke(String)
    848. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    849. UnityEditor.DockArea:DrawView(Rect, Rect)
    850. UnityEditor.DockArea:OldOnGUI()
    851. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    852. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    853. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    854. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    855. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    856. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    857. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    858. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    859. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    860. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    861. UnityEngine.UIElements.Panel:Repaint(Event)
    862. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    863. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    864. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    865.  
    866. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    867. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    868.  
    869. Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
    870. System memory in use before: 2.99 GB.
    871. System memory in use after: 2.99 GB.
    872.  
    873. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 64304.
    874. Total: 44.636800 ms (FindLiveObjects: 6.150900 ms CreateObjectMapping: 0.872900 ms MarkObjects: 37.395400 ms  DeleteObjects: 0.217000 ms)
    875.  
    876. Start importing Assets/_Core/_Scripts/DoorController.cs using Guid(e8bf70d3833c3de41bb15f997628e6dc) Importer(-1,)
    877. Done importing asset: 'Assets/_Core/_Scripts/DoorController.cs' (target hash: '332418d712f7716f650e2e3d87f09692') in 0.021683 seconds
    878. AssetDatabase: script compilation time: 0.067172s
    879. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    880. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    881. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    882. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    883. Reloading assemblies after forced synchronous recompile.
    884. Begin MonoManager ReloadAssembly
    885. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    886. Native extension for WindowsStandalone target not found
    887. Refreshing native plugins compatible for Editor in 7.97 ms, found 0 plugins.
    888. Preloading 0 native plugins for Editor in 0.00 ms.
    889. Building style catalogs (6)
    890.     StyleSheets/Extensions/base/common.uss
    891.     StyleSheets/Northstar/common.uss
    892.     StyleSheets/Extensions/fonts/inter.uss
    893.     StyleSheets/Extensions/base/dark.uss
    894.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    895.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    896. Mono: successfully reloaded assembly
    897. Refresh completed in 0.000002 seconds.
    898. - Completed reload, in  2.659 seconds
    899. Platform modules already initialized, skipping
    900. Refreshing native plugins compatible for Editor in 7.88 ms, found 0 plugins.
    901. Preloading 0 native plugins for Editor in 0.00 ms.
    902. Refresh completed in 4.447252 seconds.
    903. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    904. RefreshProfiler: Total: 4442.425ms
    905.     InvokeBeforeRefreshCallbacks: 0.275ms
    906.     ApplyChangesToAssetFolders: 0.060ms
    907.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    908.     CleanLegacyArtifacts: 0.000ms
    909.     Scan: 216.678ms
    910.     UnregisterDeletedAssets: 0.000ms
    911.     InitializeImportedAssetsSnapshot: 10.670ms
    912.     GetAllGuidsForCategorization: 1.388ms
    913.     CategorizeAssets: 118.446ms
    914.     ImportAndPostprocessOutOfDateAssets: 4006.632ms (2777.193ms without children)
    915.         ImportManagerImport: 28.067ms (5.740ms without children)
    916.             ImportInProcess: 22.247ms
    917.             ImportOutOfProcess: 0.000ms
    918.             UpdateCategorizedAssets: 0.080ms
    919.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    920.                 RemoteAssetCacheResolve: 0.000ms
    921.                 RemoteAssetCacheDownloadFile: 0.000ms
    922.         CompileScripts: 1075.296ms
    923.         PostProcessAllAssets: 107.392ms
    924.         ReloadImportedAssets: 1.149ms
    925.     InvokeProjectHasChanged: 1.321ms
    926.     UpdateImportedAssetsSnapshot: 16.852ms
    927.     ReloadSourceAssets: 7.332ms
    928.     UnloadImportedAssets: 1.590ms
    929.     Hotreload: 39.817ms
    930.     FixTempGuids: 0.005ms
    931.     Untracked: 38.212ms
    932. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    933. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    934. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    935. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    936. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    937. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    938. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    939. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    940. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    941. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    942. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    943.  
    944. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    945. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    946.  
    947. Refreshing native plugins compatible for Editor in 7.71 ms, found 0 plugins.
    948. Preloading 0 native plugins for Editor in 0.00 ms.
    949. Refresh completed in 0.241971 seconds.
    950. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    951. RefreshProfiler: Total: 241.011ms
    952.     InvokeBeforeRefreshCallbacks: 0.324ms
    953.     ApplyChangesToAssetFolders: 0.073ms
    954.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    955.     CleanLegacyArtifacts: 0.000ms
    956.     Scan: 99.247ms
    957.     UnregisterDeletedAssets: 0.000ms
    958.     InitializeImportedAssetsSnapshot: 12.631ms
    959.     GetAllGuidsForCategorization: 0.629ms
    960.     CategorizeAssets: 56.923ms
    961.     ImportAndPostprocessOutOfDateAssets: 20.045ms (20.044ms without children)
    962.         ImportManagerImport: 0.000ms (0.000ms without children)
    963.             ImportInProcess: 0.000ms
    964.             ImportOutOfProcess: 0.000ms
    965.             UpdateCategorizedAssets: 0.000ms
    966.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    967.                 RemoteAssetCacheResolve: 0.000ms
    968.                 RemoteAssetCacheDownloadFile: 0.000ms
    969.         CompileScripts: 0.000ms
    970.         PostProcessAllAssets: 0.001ms
    971.         ReloadImportedAssets: 0.000ms
    972.     InvokeProjectHasChanged: 0.000ms
    973.     UpdateImportedAssetsSnapshot: -0.000ms
    974.     ReloadSourceAssets: 3.252ms
    975.     UnloadImportedAssets: 0.402ms
    976.     Hotreload: 28.488ms
    977.     FixTempGuids: 0.005ms
    978.     Untracked: 18.993ms
    979. Reloading assemblies for play mode.
    980. Begin MonoManager ReloadAssembly
    981. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    982. Native extension for WindowsStandalone target not found
    983. Refreshing native plugins compatible for Editor in 7.70 ms, found 0 plugins.
    984. Preloading 0 native plugins for Editor in 0.00 ms.
    985. Building style catalogs (6)
    986.    StyleSheets/Extensions/base/common.uss
    987.    StyleSheets/Northstar/common.uss
    988.    StyleSheets/Extensions/fonts/inter.uss
    989.    StyleSheets/Extensions/base/dark.uss
    990.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    991.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    992. Mono: successfully reloaded assembly
    993. - Completed reload, in  2.475 seconds
    994. Platform modules already initialized, skipping
    995. Loaded scene 'Temp/__Backupscenes/0.backup'
    996.    Deserialize:            290.855 ms
    997.    Integration:            2056.344 ms
    998.    Integration of assets:  0.039 ms
    999.    Thread Wait Time:       16.001 ms
    1000.    Total Operation Time:   2363.239 ms
    1001. Box Collider for room is missing
    1002. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1003. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1004. UnityEngine.Logger:Log(LogType, Object, Object)
    1005. UnityEngine.Debug:Log(Object, Object)
    1006. Room:Start() (at Assets\_AI\_LifeEngine\Room.cs:23)
    1007. (Filename: Assets/_AI/_LifeEngine/Room.cs Line: 23)
    1008.  
    1009. 0.0ms to initialize player bodyProxy
    1010. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1011. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1012. UnityEngine.Logger:Log(LogType, Object, Object)
    1013. UnityEngine.Debug:Log(Object, Object)
    1014. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:122)
    1015. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 122)
    1016.  
    1017. 4.3ms to initialize BP_skipBailey_bodyProxy_60920 bodyProxy
    1018. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1019. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1020. UnityEngine.Logger:Log(LogType, Object, Object)
    1021. UnityEngine.Debug:Log(Object, Object)
    1022. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1023. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1024.  
    1025. 1.2ms to initialize BP_testResident_bodyProxy_25060 bodyProxy
    1026. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1027. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1028. UnityEngine.Logger:Log(LogType, Object, Object)
    1029. UnityEngine.Debug:Log(Object, Object)
    1030. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1031. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1032.  
    1033. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1034. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1035. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1036. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1037. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1038. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1039. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1040. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1041. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1042. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1043. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1044. UnityEditor.GameView:OnGUI()
    1045. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1046. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1047. System.Reflection.MethodBase:Invoke(Object, Object[])
    1048. UnityEditor.HostView:Invoke(String, Object)
    1049. UnityEditor.HostView:Invoke(String)
    1050. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1051. UnityEditor.DockArea:DrawView(Rect, Rect)
    1052. UnityEditor.DockArea:OldOnGUI()
    1053. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1054. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1055. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1056. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1057. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1058. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1059. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1060. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1061. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1062. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1063. UnityEngine.UIElements.Panel:Repaint(Event)
    1064. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1065. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1066. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1067.  
    1068. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1069. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1070.  
    1071. Refreshing native plugins compatible for Editor in 7.92 ms, found 0 plugins.
    1072. Preloading 0 native plugins for Editor in 0.00 ms.
    1073. Refresh completed in 0.247320 seconds.
    1074. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1075. RefreshProfiler: Total: 246.268ms
    1076.    InvokeBeforeRefreshCallbacks: 0.406ms
    1077.    ApplyChangesToAssetFolders: 0.075ms
    1078.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1079.    CleanLegacyArtifacts: 0.000ms
    1080.    Scan: 107.506ms
    1081.    UnregisterDeletedAssets: 0.000ms
    1082.    InitializeImportedAssetsSnapshot: 10.393ms
    1083.    GetAllGuidsForCategorization: 0.591ms
    1084.    CategorizeAssets: 57.609ms
    1085.    ImportAndPostprocessOutOfDateAssets: 20.063ms (20.063ms without children)
    1086.        ImportManagerImport: 0.000ms (0.000ms without children)
    1087.            ImportInProcess: 0.000ms
    1088.            ImportOutOfProcess: 0.000ms
    1089.            UpdateCategorizedAssets: 0.000ms
    1090.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1091.                RemoteAssetCacheResolve: 0.000ms
    1092.                RemoteAssetCacheDownloadFile: 0.000ms
    1093.        CompileScripts: 0.000ms
    1094.        PostProcessAllAssets: 0.000ms
    1095.        ReloadImportedAssets: 0.000ms
    1096.    InvokeProjectHasChanged: 0.000ms
    1097.    UpdateImportedAssetsSnapshot: -0.001ms
    1098.    ReloadSourceAssets: 2.957ms
    1099.    UnloadImportedAssets: 0.464ms
    1100.    Hotreload: 29.756ms
    1101.    FixTempGuids: 0.004ms
    1102.    Untracked: 16.443ms
    1103. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    1104. Loaded scene 'Temp/__Backupscenes/0.backup'
    1105.    Deserialize:            266.471 ms
    1106.    Integration:            265.877 ms
    1107.    Integration of assets:  0.063 ms
    1108.    Thread Wait Time:       10.639 ms
    1109.    Total Operation Time:   543.050 ms
    1110. System memory in use before: 2.68 GB.
    1111. System memory in use after: 2.68 GB.
    1112.  
    1113. Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 64147.
    1114. Total: 35.878600 ms (FindLiveObjects: 4.484600 ms CreateObjectMapping: 0.772000 ms MarkObjects: 30.187500 ms  DeleteObjects: 0.434000 ms)
    1115.  
    1116. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1117. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1118. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1119. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1120. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1121. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1122. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1123. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1124. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1125. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1126. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1127. UnityEditor.GameView:OnGUI()
    1128. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1129. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1130. System.Reflection.MethodBase:Invoke(Object, Object[])
    1131. UnityEditor.HostView:Invoke(String, Object)
    1132. UnityEditor.HostView:Invoke(String)
    1133. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1134. UnityEditor.DockArea:DrawView(Rect, Rect)
    1135. UnityEditor.DockArea:OldOnGUI()
    1136. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1137. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1138. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1139. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1140. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1141. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1142. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1143. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1144. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1145. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1146. UnityEngine.UIElements.Panel:Repaint(Event)
    1147. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1148. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1149. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1150.  
    1151. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1152. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1153.  
    1154. Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
    1155. System memory in use before: 2.99 GB.
    1156. System memory in use after: 3.00 GB.
    1157.  
    1158. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 64474.
    1159. Total: 42.418600 ms (FindLiveObjects: 5.480400 ms CreateObjectMapping: 0.981400 ms MarkObjects: 35.703500 ms  DeleteObjects: 0.252200 ms)
    1160.  
    1161. Start importing Assets/_Core/_Scripts/DoorController.cs using Guid(e8bf70d3833c3de41bb15f997628e6dc) Importer(-1,)
    1162. Done importing asset: 'Assets/_Core/_Scripts/DoorController.cs' (target hash: '04db7f4a43ec029c79d93b8bb840e810') in 0.033117 seconds
    1163. AssetDatabase: script compilation time: 0.061896s
    1164. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1165. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1166. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1167. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1168. Reloading assemblies after forced synchronous recompile.
    1169. Begin MonoManager ReloadAssembly
    1170. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1171. Native extension for WindowsStandalone target not found
    1172. Refreshing native plugins compatible for Editor in 8.96 ms, found 0 plugins.
    1173. Preloading 0 native plugins for Editor in 0.00 ms.
    1174. Building style catalogs (6)
    1175.     StyleSheets/Extensions/base/common.uss
    1176.     StyleSheets/Northstar/common.uss
    1177.     StyleSheets/Extensions/fonts/inter.uss
    1178.     StyleSheets/Extensions/base/dark.uss
    1179.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1180.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
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    1182. Refresh completed in 0.000002 seconds.
    1183. - Completed reload, in  2.647 seconds
    1184. Platform modules already initialized, skipping
    1185. Refreshing native plugins compatible for Editor in 8.00 ms, found 0 plugins.
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    1217. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1218. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1219. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1220. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1221. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1222. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1223. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1224. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1225. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    1226. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    1227. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    1228.  
    1229. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1230. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1231.  
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    1267. Done importing asset: 'Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset' (target hash: '59f2bd0e8535bfbe44b114ebddbcf9df') in 0.003093 seconds
    1268. Start importing Packages/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/HDRenderPipelineEditorResources.asset using Guid(bf65aa0c6e3e70c4c8b484c4ddac473e) Importer(-1,)
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    1272. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
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    1275.     ApplyChangesToAssetFolders: 0.062ms
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    1287.             UpdateCategorizedAssets: 0.065ms
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    1294.     InvokeProjectHasChanged: 22.245ms
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    1296.     ReloadSourceAssets: 3.461ms
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    1298.     Hotreload: 92.898ms
    1299.     FixTempGuids: 0.004ms
    1300.     Untracked: 15.474ms
    1301. Start importing Assets/_Core/_Scene/TestMap.unity using Guid(fa0bcf8ad4cb780499719e52710db590) Importer(-1,)
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    1305. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
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    1308.     ApplyChangesToAssetFolders: 0.056ms
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    1315.     CategorizeAssets: 58.399ms
    1316.     ImportAndPostprocessOutOfDateAssets: 46.757ms (19.158ms without children)
    1317.         ImportManagerImport: 8.181ms (4.750ms without children)
    1318.             ImportInProcess: 3.395ms
    1319.             ImportOutOfProcess: 0.000ms
    1320.             UpdateCategorizedAssets: 0.036ms
    1321.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1322.                 RemoteAssetCacheResolve: 0.000ms
    1323.                 RemoteAssetCacheDownloadFile: 0.000ms
    1324.         CompileScripts: 0.000ms
    1325.         PostProcessAllAssets: 10.227ms
    1326.         ReloadImportedAssets: 0.129ms
    1327.     InvokeProjectHasChanged: 18.394ms
    1328.     UpdateImportedAssetsSnapshot: 8.441ms
    1329.     ReloadSourceAssets: 3.437ms
    1330.     UnloadImportedAssets: 0.416ms
    1331.     Hotreload: 92.883ms
    1332.     FixTempGuids: 0.004ms
    1333.     Untracked: 16.727ms
    1334. <RI> Initialized touch support.
    1335.  
    1336. Reloading assemblies for play mode.
    1337. Begin MonoManager ReloadAssembly
    1338. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1339. Native extension for WindowsStandalone target not found
    1340. Refreshing native plugins compatible for Editor in 7.86 ms, found 0 plugins.
    1341. Preloading 0 native plugins for Editor in 0.00 ms.
    1342. Building style catalogs (6)
    1343.    StyleSheets/Extensions/base/common.uss
    1344.    StyleSheets/Northstar/common.uss
    1345.    StyleSheets/Extensions/fonts/inter.uss
    1346.    StyleSheets/Extensions/base/dark.uss
    1347.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1348.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    1349. Mono: successfully reloaded assembly
    1350. - Completed reload, in  2.410 seconds
    1351. Platform modules already initialized, skipping
    1352. Loaded scene 'Temp/__Backupscenes/0.backup'
    1353.    Deserialize:            287.325 ms
    1354.    Integration:            1990.430 ms
    1355.    Integration of assets:  0.067 ms
    1356.    Thread Wait Time:       9.952 ms
    1357.    Total Operation Time:   2287.774 ms
    1358. Box Collider for room is missing
    1359. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1360. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1361. UnityEngine.Logger:Log(LogType, Object, Object)
    1362. UnityEngine.Debug:Log(Object, Object)
    1363. Room:Start() (at Assets\_AI\_LifeEngine\Room.cs:23)
    1364. (Filename: Assets/_AI/_LifeEngine/Room.cs Line: 23)
    1365.  
    1366. 0.0ms to initialize player bodyProxy
    1367. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1368. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1369. UnityEngine.Logger:Log(LogType, Object, Object)
    1370. UnityEngine.Debug:Log(Object, Object)
    1371. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:122)
    1372. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 122)
    1373.  
    1374. 4.6ms to initialize BP_skipBailey_bodyProxy_41672 bodyProxy
    1375. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1376. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1377. UnityEngine.Logger:Log(LogType, Object, Object)
    1378. UnityEngine.Debug:Log(Object, Object)
    1379. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1380. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1381.  
    1382. 1.5ms to initialize BP_testResident_bodyProxy_19058 bodyProxy
    1383. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1384. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1385. UnityEngine.Logger:Log(LogType, Object, Object)
    1386. UnityEngine.Debug:Log(Object, Object)
    1387. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1388. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1389.  
    1390. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1391. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1392. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1393. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1394. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1395. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1396. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1397. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1398. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1399. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1400. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1401. UnityEditor.GameView:OnGUI()
    1402. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1403. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1404. System.Reflection.MethodBase:Invoke(Object, Object[])
    1405. UnityEditor.HostView:Invoke(String, Object)
    1406. UnityEditor.HostView:Invoke(String)
    1407. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1408. UnityEditor.DockArea:DrawView(Rect, Rect)
    1409. UnityEditor.DockArea:OldOnGUI()
    1410. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1411. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1412. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1413. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1414. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1415. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1416. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1417. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1418. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1419. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1420. UnityEngine.UIElements.Panel:Repaint(Event)
    1421. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1422. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1423. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1424.  
    1425. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1426. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1427.  
    1428. Refreshing native plugins compatible for Editor in 8.90 ms, found 0 plugins.
    1429. Preloading 0 native plugins for Editor in 0.00 ms.
    1430. Refresh completed in 0.256375 seconds.
    1431. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1432. RefreshProfiler: Total: 255.517ms
    1433.    InvokeBeforeRefreshCallbacks: 0.239ms
    1434.    ApplyChangesToAssetFolders: 0.067ms
    1435.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1436.    CleanLegacyArtifacts: 0.000ms
    1437.    Scan: 109.117ms
    1438.    UnregisterDeletedAssets: 0.000ms
    1439.    InitializeImportedAssetsSnapshot: 10.936ms
    1440.    GetAllGuidsForCategorization: 0.590ms
    1441.    CategorizeAssets: 60.515ms
    1442.    ImportAndPostprocessOutOfDateAssets: 20.747ms (20.747ms without children)
    1443.        ImportManagerImport: 0.000ms (0.000ms without children)
    1444.            ImportInProcess: 0.000ms
    1445.            ImportOutOfProcess: 0.000ms
    1446.            UpdateCategorizedAssets: 0.000ms
    1447.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1448.                RemoteAssetCacheResolve: 0.000ms
    1449.                RemoteAssetCacheDownloadFile: 0.000ms
    1450.        CompileScripts: 0.000ms
    1451.        PostProcessAllAssets: 0.001ms
    1452.        ReloadImportedAssets: 0.000ms
    1453.    InvokeProjectHasChanged: 0.000ms
    1454.    UpdateImportedAssetsSnapshot: -0.001ms
    1455.    ReloadSourceAssets: 3.310ms
    1456.    UnloadImportedAssets: 0.516ms
    1457.    Hotreload: 31.050ms
    1458.    FixTempGuids: 0.006ms
    1459.    Untracked: 18.424ms
    1460. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    1461. Loaded scene 'Temp/__Backupscenes/0.backup'
    1462.    Deserialize:            256.011 ms
    1463.    Integration:            274.457 ms
    1464.    Integration of assets:  0.065 ms
    1465.    Thread Wait Time:       12.682 ms
    1466.    Total Operation Time:   543.215 ms
    1467. System memory in use before: 2.69 GB.
    1468. System memory in use after: 2.69 GB.
    1469.  
    1470. Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 64312.
    1471. Total: 38.937000 ms (FindLiveObjects: 5.702700 ms CreateObjectMapping: 0.898800 ms MarkObjects: 31.916900 ms  DeleteObjects: 0.417900 ms)
    1472.  
    1473. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1474. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1475. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1476. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1477. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1478. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1479. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1480. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1481. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1482. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1483. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1484. UnityEditor.GameView:OnGUI()
    1485. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1486. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1487. System.Reflection.MethodBase:Invoke(Object, Object[])
    1488. UnityEditor.HostView:Invoke(String, Object)
    1489. UnityEditor.HostView:Invoke(String)
    1490. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1491. UnityEditor.DockArea:DrawView(Rect, Rect)
    1492. UnityEditor.DockArea:OldOnGUI()
    1493. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1494. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1495. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1496. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1497. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1498. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1499. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1500. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1501. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1502. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1503. UnityEngine.UIElements.Panel:Repaint(Event)
    1504. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1505. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1506. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1507.  
    1508. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1509. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1510.  
    1511. Unloading 38 Unused Serialized files (Serialized files now loaded: 0)
    1512. System memory in use before: 3.01 GB.
    1513. System memory in use after: 3.01 GB.
    1514.  
    1515. Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 64640.
    1516. Total: 38.445800 ms (FindLiveObjects: 4.742900 ms CreateObjectMapping: 0.762100 ms MarkObjects: 32.732200 ms  DeleteObjects: 0.208100 ms)
    1517.  
    1518. Start importing Assets/_Core/_Scripts/DoorController.cs using Guid(e8bf70d3833c3de41bb15f997628e6dc) Importer(-1,)
    1519. Done importing asset: 'Assets/_Core/_Scripts/DoorController.cs' (target hash: '9e7afa3dfb5d853bb38b6df7a3d6644a') in 0.035114 seconds
    1520. AssetDatabase: script compilation time: 0.064346s
    1521. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1522. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1523. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1524. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1525. Reloading assemblies after forced synchronous recompile.
    1526. Begin MonoManager ReloadAssembly
    1527. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1528. Native extension for WindowsStandalone target not found
    1529. Refreshing native plugins compatible for Editor in 8.04 ms, found 0 plugins.
    1530. Preloading 0 native plugins for Editor in 0.00 ms.
    1531. Building style catalogs (6)
    1532.     StyleSheets/Extensions/base/common.uss
    1533.     StyleSheets/Northstar/common.uss
    1534.     StyleSheets/Extensions/fonts/inter.uss
    1535.     StyleSheets/Extensions/base/dark.uss
    1536.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1537.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    1538. Mono: successfully reloaded assembly
    1539. Refresh completed in 0.000002 seconds.
    1540. - Completed reload, in  2.663 seconds
    1541. Platform modules already initialized, skipping
    1542. Refreshing native plugins compatible for Editor in 9.18 ms, found 0 plugins.
    1543. Preloading 0 native plugins for Editor in 0.00 ms.
    1544. Refresh completed in 4.448609 seconds.
    1545. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1546. RefreshProfiler: Total: 4444.946ms
    1547.     InvokeBeforeRefreshCallbacks: 0.256ms
    1548.     ApplyChangesToAssetFolders: 0.061ms
    1549.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1550.     CleanLegacyArtifacts: 0.000ms
    1551.     Scan: 214.829ms
    1552.     UnregisterDeletedAssets: 0.000ms
    1553.     InitializeImportedAssetsSnapshot: 9.999ms
    1554.     GetAllGuidsForCategorization: 1.116ms
    1555.     CategorizeAssets: 120.543ms
    1556.     ImportAndPostprocessOutOfDateAssets: 4021.355ms (2775.090ms without children)
    1557.         ImportManagerImport: 42.353ms (6.374ms without children)
    1558.             ImportInProcess: 35.943ms
    1559.             ImportOutOfProcess: 0.000ms
    1560.             UpdateCategorizedAssets: 0.036ms
    1561.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1562.                 RemoteAssetCacheResolve: 0.000ms
    1563.                 RemoteAssetCacheDownloadFile: 0.000ms
    1564.         CompileScripts: 1078.286ms
    1565.         PostProcessAllAssets: 104.609ms
    1566.         ReloadImportedAssets: 1.585ms
    1567.     InvokeProjectHasChanged: 1.414ms
    1568.     UpdateImportedAssetsSnapshot: 18.880ms
    1569.     ReloadSourceAssets: 6.125ms
    1570.     UnloadImportedAssets: 1.376ms
    1571.     Hotreload: 41.652ms
    1572.     FixTempGuids: 0.005ms
    1573.     Untracked: 26.216ms
    1574. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1575. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1576. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1577. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1578. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1579. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1580. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1581. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1582. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    1583. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    1584. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    1585.  
    1586. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1587. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1588.  
    1589. Refreshing native plugins compatible for Editor in 8.06 ms, found 0 plugins.
    1590. Preloading 0 native plugins for Editor in 0.00 ms.
    1591. Refresh completed in 0.243291 seconds.
    1592. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1593. RefreshProfiler: Total: 242.452ms
    1594.     InvokeBeforeRefreshCallbacks: 0.214ms
    1595.     ApplyChangesToAssetFolders: 0.058ms
    1596.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1597.     CleanLegacyArtifacts: 0.000ms
    1598.     Scan: 99.609ms
    1599.     UnregisterDeletedAssets: 0.000ms
    1600.     InitializeImportedAssetsSnapshot: 9.293ms
    1601.     GetAllGuidsForCategorization: 0.625ms
    1602.     CategorizeAssets: 58.516ms
    1603.     ImportAndPostprocessOutOfDateAssets: 20.903ms (20.902ms without children)
    1604.         ImportManagerImport: 0.000ms (0.000ms without children)
    1605.             ImportInProcess: 0.000ms
    1606.             ImportOutOfProcess: 0.000ms
    1607.             UpdateCategorizedAssets: 0.000ms
    1608.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1609.                 RemoteAssetCacheResolve: 0.000ms
    1610.                 RemoteAssetCacheDownloadFile: 0.000ms
    1611.         CompileScripts: 0.000ms
    1612.         PostProcessAllAssets: 0.001ms
    1613.         ReloadImportedAssets: 0.000ms
    1614.     InvokeProjectHasChanged: 0.000ms
    1615.     UpdateImportedAssetsSnapshot: -0.000ms
    1616.     ReloadSourceAssets: 3.850ms
    1617.     UnloadImportedAssets: 0.636ms
    1618.     Hotreload: 30.391ms
    1619.     FixTempGuids: 0.004ms
    1620.     Untracked: 18.352ms
    1621. Reloading assemblies for play mode.
    1622. Begin MonoManager ReloadAssembly
    1623. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1624. Native extension for WindowsStandalone target not found
    1625. Refreshing native plugins compatible for Editor in 8.27 ms, found 0 plugins.
    1626. Preloading 0 native plugins for Editor in 0.00 ms.
    1627. Building style catalogs (6)
    1628.    StyleSheets/Extensions/base/common.uss
    1629.    StyleSheets/Northstar/common.uss
    1630.    StyleSheets/Extensions/fonts/inter.uss
    1631.    StyleSheets/Extensions/base/dark.uss
    1632.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1633.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    1634. Mono: successfully reloaded assembly
    1635. - Completed reload, in  2.460 seconds
    1636. Platform modules already initialized, skipping
    1637. Loaded scene 'Temp/__Backupscenes/0.backup'
    1638.    Deserialize:            286.944 ms
    1639.    Integration:            2075.871 ms
    1640.    Integration of assets:  0.079 ms
    1641.    Thread Wait Time:       12.508 ms
    1642.    Total Operation Time:   2375.403 ms
    1643. Box Collider for room is missing
    1644. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1645. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1646. UnityEngine.Logger:Log(LogType, Object, Object)
    1647. UnityEngine.Debug:Log(Object, Object)
    1648. Room:Start() (at Assets\_AI\_LifeEngine\Room.cs:23)
    1649. (Filename: Assets/_AI/_LifeEngine/Room.cs Line: 23)
    1650.  
    1651. 0.0ms to initialize player bodyProxy
    1652. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1653. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1654. UnityEngine.Logger:Log(LogType, Object, Object)
    1655. UnityEngine.Debug:Log(Object, Object)
    1656. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:122)
    1657. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 122)
    1658.  
    1659. 7.0ms to initialize BP_skipBailey_bodyProxy_79912 bodyProxy
    1660. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1661. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1662. UnityEngine.Logger:Log(LogType, Object, Object)
    1663. UnityEngine.Debug:Log(Object, Object)
    1664. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1665. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1666.  
    1667. 1.8ms to initialize BP_testResident_bodyProxy_14591 bodyProxy
    1668. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1669. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1670. UnityEngine.Logger:Log(LogType, Object, Object)
    1671. UnityEngine.Debug:Log(Object, Object)
    1672. BodyProxy:Start() (at Assets\_Core\_Scripts\BodyProxy.cs:123)
    1673. (Filename: Assets/_Core/_Scripts/BodyProxy.cs Line: 123)
    1674.  
    1675. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1676. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1677. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1678. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1679. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1680. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1681. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1682. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1683. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1684. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1685. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1686. UnityEditor.GameView:OnGUI()
    1687. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1688. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1689. System.Reflection.MethodBase:Invoke(Object, Object[])
    1690. UnityEditor.HostView:Invoke(String, Object)
    1691. UnityEditor.HostView:Invoke(String)
    1692. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1693. UnityEditor.DockArea:DrawView(Rect, Rect)
    1694. UnityEditor.DockArea:OldOnGUI()
    1695. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1696. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1697. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1698. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1699. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1700. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1701. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1702. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1703. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1704. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1705. UnityEngine.UIElements.Panel:Repaint(Event)
    1706. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1707. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1708. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1709.  
    1710. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1711. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1712.  
    1713. Refreshing native plugins compatible for Editor in 7.73 ms, found 0 plugins.
    1714. Preloading 0 native plugins for Editor in 0.00 ms.
    1715. Refresh completed in 0.243005 seconds.
    1716. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1717. RefreshProfiler: Total: 242.022ms
    1718.    InvokeBeforeRefreshCallbacks: 0.216ms
    1719.    ApplyChangesToAssetFolders: 0.057ms
    1720.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1721.    CleanLegacyArtifacts: 0.000ms
    1722.    Scan: 102.859ms
    1723.    UnregisterDeletedAssets: 0.000ms
    1724.    InitializeImportedAssetsSnapshot: 9.728ms
    1725.    GetAllGuidsForCategorization: 0.493ms
    1726.    CategorizeAssets: 58.988ms
    1727.    ImportAndPostprocessOutOfDateAssets: 19.974ms (19.974ms without children)
    1728.        ImportManagerImport: 0.000ms (0.000ms without children)
    1729.            ImportInProcess: 0.000ms
    1730.            ImportOutOfProcess: 0.000ms
    1731.            UpdateCategorizedAssets: 0.000ms
    1732.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1733.                RemoteAssetCacheResolve: 0.000ms
    1734.                RemoteAssetCacheDownloadFile: 0.000ms
    1735.        CompileScripts: 0.000ms
    1736.        PostProcessAllAssets: 0.000ms
    1737.        ReloadImportedAssets: 0.000ms
    1738.    InvokeProjectHasChanged: 0.000ms
    1739.    UpdateImportedAssetsSnapshot: -0.001ms
    1740.    ReloadSourceAssets: 3.208ms
    1741.    UnloadImportedAssets: 0.399ms
    1742.    Hotreload: 29.216ms
    1743.    FixTempGuids: 0.005ms
    1744.    Untracked: 16.879ms
    1745. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    1746. Loaded scene 'Temp/__Backupscenes/0.backup'
    1747.    Deserialize:            281.695 ms
    1748.    Integration:            269.646 ms
    1749.    Integration of assets:  0.041 ms
    1750.    Thread Wait Time:       15.350 ms
    1751.    Total Operation Time:   566.732 ms
    1752. System memory in use before: 2.69 GB.
    1753. System memory in use after: 2.70 GB.
    1754.  
    1755. Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 64479.
    1756. Total: 35.060000 ms (FindLiveObjects: 4.495700 ms CreateObjectMapping: 0.774000 ms MarkObjects: 29.371100 ms  DeleteObjects: 0.418600 ms)
    1757.  
    1758. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1759. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1760. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1761. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1762. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1763. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1764. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1765. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1766. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected(RenderTexture, Int32, Vector2&, Boolean, Boolean)
    1767. UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal(RenderTexture, Int32, Vector2, Boolean, Boolean)
    1768. UnityEditor.PlayModeView:RenderView(Vector2, Boolean)
    1769. UnityEditor.GameView:OnGUI()
    1770. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1771. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1772. System.Reflection.MethodBase:Invoke(Object, Object[])
    1773. UnityEditor.HostView:Invoke(String, Object)
    1774. UnityEditor.HostView:Invoke(String)
    1775. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    1776. UnityEditor.DockArea:DrawView(Rect, Rect)
    1777. UnityEditor.DockArea:OldOnGUI()
    1778. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1779. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1780. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint()
    1781. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh(DrawParams, Boolean, Single, Exception&)
    1782. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1783. UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RenderChainCommand, Rect, Matrix4x4, Texture, Texture, Single, Exception&)
    1784. UnityEngine.UIElements.UIR.RenderChain:Render(Rect, Matrix4x4)
    1785. UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4)
    1786. UnityEngine.UIElements.UIRRepaintUpdater:Update()
    1787. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree()
    1788. UnityEngine.UIElements.Panel:Repaint(Event)
    1789. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1790. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1791. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1792.  
    1793. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1794. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1795.  
    1796. Unloading 44 Unused Serialized files (Serialized files now loaded: 0)
    1797. System memory in use before: 3.01 GB.
    1798. System memory in use after: 3.01 GB.
    1799.  
    1800. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 64802.
    1801. Total: 39.271700 ms (FindLiveObjects: 4.701900 ms CreateObjectMapping: 0.830900 ms MarkObjects: 33.524500 ms  DeleteObjects: 0.213600 ms)
    1802.  
    1803. Start importing Assets/_Core/_Scripts/DoorController.cs using Guid(e8bf70d3833c3de41bb15f997628e6dc) Importer(-1,)
    1804. Done importing asset: 'Assets/_Core/_Scripts/DoorController.cs' (target hash: '9cfc3068a97f1b6acaba40ae8f235789') in 0.027511 seconds
    1805. AssetDatabase: script compilation time: 0.060443s
    1806. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1807. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1808. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1809. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1810. Reloading assemblies after forced synchronous recompile.
    1811. Begin MonoManager ReloadAssembly
    1812. Symbol file LoadedFromMemory doesn't match image E:\PROJECT_VISION193\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1813. Native extension for WindowsStandalone target not found
    1814. Refreshing native plugins compatible for Editor in 8.71 ms, found 0 plugins.
    1815. Preloading 0 native plugins for Editor in 0.00 ms.
    1816. Building style catalogs (6)
    1817.     StyleSheets/Extensions/base/common.uss
    1818.     StyleSheets/Northstar/common.uss
    1819.     StyleSheets/Extensions/fonts/inter.uss
    1820.     StyleSheets/Extensions/base/dark.uss
    1821.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1822.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/dark.uss
    1823. Mono: successfully reloaded assembly
    1824. Refresh completed in 0.000002 seconds.
    1825. - Completed reload, in  2.675 seconds
    1826. Platform modules already initialized, skipping
    1827. Refreshing native plugins compatible for Editor in 8.79 ms, found 0 plugins.
    1828. Preloading 0 native plugins for Editor in 0.00 ms.
    1829. Refresh completed in 4.453515 seconds.
    1830. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1831. RefreshProfiler: Total: 4450.072ms
    1832.     InvokeBeforeRefreshCallbacks: 0.305ms
    1833.     ApplyChangesToAssetFolders: 0.059ms
    1834.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1835.     CleanLegacyArtifacts: 0.000ms
    1836.     Scan: 204.557ms
    1837.     UnregisterDeletedAssets: 0.000ms
    1838.     InitializeImportedAssetsSnapshot: 11.472ms
    1839.     GetAllGuidsForCategorization: 1.182ms
    1840.     CategorizeAssets: 116.155ms
    1841.     ImportAndPostprocessOutOfDateAssets: 4028.828ms (2798.722ms without children)
    1842.         ImportManagerImport: 34.195ms (5.834ms without children)
    1843.             ImportInProcess: 28.326ms
    1844.             ImportOutOfProcess: 0.000ms
    1845.             UpdateCategorizedAssets: 0.034ms
    1846.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1847.                 RemoteAssetCacheResolve: 0.000ms
    1848.                 RemoteAssetCacheDownloadFile: 0.000ms
    1849.         CompileScripts: 1070.825ms
    1850.         PostProcessAllAssets: 106.652ms
    1851.         ReloadImportedAssets: 1.177ms
    1852.     InvokeProjectHasChanged: 1.255ms
    1853.     UpdateImportedAssetsSnapshot: 16.650ms
    1854.     ReloadSourceAssets: 6.907ms
    1855.     UnloadImportedAssets: 1.362ms
    1856.     Hotreload: 41.708ms
    1857.     FixTempGuids: 0.006ms
    1858.     Untracked: 36.278ms
    1859. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    1860. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected(ScriptableCullingParameters&, ScriptableRenderContext&, IntPtr)
    1861. UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull(ScriptableCullingParameters&, ScriptableRenderContext, IntPtr)
    1862. UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
    1863. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, ScriptableCullingParameters, HDCullingResults&) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:2432)
    1864. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at Library\PackageCache\com.unity.render-pipelines.high-definition@7.0.1\Runtime\RenderPipeline\HDRenderPipeline.cs:1174)
    1865. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
    1866. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr, AtomicSafetyHandle)
    1867. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:BuiltinUpdate()
    1868. UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes()
    1869. UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes(Boolean&)
    1870.  
    1871. [C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp line 66]
    1872. (Filename: Library/PackageCache/com.unity.render-pipelines.high-definition@7.0.1/Runtime/RenderPipeline/HDRenderPipeline.cs Line: 2432)
    1873.  
    1874. Refreshing native plugins compatible for Editor in 8.07 ms, found 0 plugins.
    1875. Preloading 0 native plugins for Editor in 0.00 ms.
    1876. Refresh completed in 0.243309 seconds.
    1877. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1878. RefreshProfiler: Total: 242.093ms
    1879.     InvokeBeforeRefreshCallbacks: 0.241ms
    1880.     ApplyChangesToAssetFolders: 0.060ms
    1881.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1882.     CleanLegacyArtifacts: 0.000ms
    1883.     Scan: 101.199ms
    1884.     UnregisterDeletedAssets: 0.000ms
    1885.     InitializeImportedAssetsSnapshot: 9.201ms
    1886.     GetAllGuidsForCategorization: 0.638ms
    1887.     CategorizeAssets: 58.212ms
    1888.     ImportAndPostprocessOutOfDateAssets: 20.762ms (20.762ms without children)
    1889.         ImportManagerImport: 0.000ms (0.000ms without children)
    1890.             ImportInProcess: 0.000ms
    1891.             ImportOutOfProcess: 0.000ms
    1892.             UpdateCategorizedAssets: 0.000ms
    1893.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1894.                 RemoteAssetCacheResolve: 0.000ms
    1895.                 RemoteAssetCacheDownloadFile: 0.000ms
    1896.         CompileScripts: 0.000ms
    1897.         PostProcessAllAssets: 0.001ms
    1898.         ReloadImportedAssets: 0.000ms
    1899.     InvokeProjectHasChanged: 0.000ms
    1900.     UpdateImportedAssetsSnapshot: -0.000ms
    1901.     ReloadSourceAssets: 3.252ms
    1902.     UnloadImportedAssets: 0.497ms
    1903.     Hotreload: 30.302ms
    1904.     FixTempGuids: 0.004ms
    1905.     Untracked: 17.725ms
    1906. * Assertion at ..\mono\metadata\class.c:8808, condition `ac->rank' not met
    1907.  
    1908.  
     
    Last edited: Sep 9, 2019
  4. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    163
    It might be crashing inside a Burst job.
    Unity quits without a callstack in the log file or the Crash handler coming up when crashing in Burst.

    Try to disable Burst and see if you can get a proper crash report that way.
    (Or some useful exceptions)