Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Feedback Freeze (make static) runtime spawned entities

Discussion in 'Graphics for ECS' started by desertGhost_, Mar 3, 2023.

  1. desertGhost_

    desertGhost_

    Joined:
    Apr 12, 2018
    Posts:
    253
    Hi,

    Is there a utility method or documentation for freezing / converting a runtime spawned entity to / from being static? This would be particularly useful for rendering large amounts of vegetation that is procedurally spawned. Currently, a lot of the graphics related components that need to be accessed to achieve this are internal to the Entities Graphics package.

    Thanks.