I have two Free Look Cameras. One that follows my character, and that zooms when I press the left trigger on my controller. My first camera, (normalCam) will always look at and follow my character. For my zoomed in camera (bowCam), is there a way for me to have it zoom in on the center of the screen/direction of the camera, rather than be influenced by player direction? I know it has to be something along the lines of... bowCamera.GetComponent<CinemachineFreeLook>().m_LookAt = blah; bowCamera.GetComponent<CinemachineFreeLook>().m_Follow = blah; but I don't know where the grab the values I need to set for blah. Thanks!