Hey guys, any thoughts on how you might do a freelook camera that transitions to another freelook camera, while maintaining the camera interest/aim? For example, a 3rd person game like Uncharted uses a different camera composition for movement vs aiming down sights cameras. When you transition to one and back, the reticle scsreen position aims at the same world position, yet they are both freelook style cameras. Do you think such a thing is possible with cinemachine currently? Thanks!