I have set up a FreeLook camera to have a basic third person follow camera. I attached a CinemachineCollider script to handle collision. I also have raycasts in my own character controller script originating from my character's step offset (0.6 above ground level) casting into the ground (length of 1.6). However, when the CinemachineCollider is activated with AvoidObstacles toggled true, my raycasts used to determine if my character is grounded no longer returns any hits. This is really odd and I'm not sure what could be causing it. I've looked into the CinemachineCollider script but everything seems to be pretty secure in there. I was wondering if anybody had any ideas of what could be causing this issue, or if anybody has had a similar issue.