I have a free look camera that follows a top down character. I'd like to add damping to the follow translation, but without altering the camera angle. I'm not really sure how to configure the FreeLookCamera or if it's even possible. For example, let's say the character is moving to position A. I want the vcam to smoothly translate to position A and lag behind the character's movement. Have it start slowly, increase speed, and then slow down as it locks on to position A. I've tried all kinds of settings but I just can't figure it out. I've managed to replicate what I'm looking for by having the Vcam follow a separate game object (PivotPoint) using the LockToTarget setting the code is something like this. MoveTo is the position of the character. Code (CSharp): Vector3 relativePos = PivotPoint.position - VCam.transform.position; MoveTo.eulerAngles = new Vector3(0, Quaternion.LookRotation(relativePos).eulerAngles.y, 0); ... MoveTo.Translate(newPosition, Space.Self); ... PivotPoint.position = Vector3.Lerp(startPos, MoveTo.position, Time.deltaTime * panSpeed); This does what I'm looking for, but I was wondering if there is a way to configure the FreeLookCamera to mimic the same behavior. It almost does it, but I'm not interested in the rotations it's adding.