Search Unity

Bug FreeLook Camera position changing constantly, conflicting with version control

Discussion in 'Cinemachine' started by crdmrn, Apr 12, 2021.

  1. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    152
    So, even though the (incredibly small, like 0.00000001) changes in position of FreelookCameras don't mark the scene as dirty, they still get saved. This gets registered everytime in version control and it's super annoying, cause it really floods the diff when several cameras are in the scene.
    This also happens a lot when dealing with prefabs that contain FreeLook cameras.
    Any way to avoid this?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    What version of CM?
     
  3. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    152
    2.7.2
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Do you still have the same issue with 2.7.3?
     
  5. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    152
    i think it might have to do with the top/middle/bottom rigs being very weird game objects that constantly appear/disappear in the editor
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,730
    Do you still have the same issue with 2.7.3?