I'm on unity 2019.1.12f1. CM version 2.3.4. My CineBrain is set to SmartUpdate. I have no physics objects. Every frame on Update I do re-position the camera's LookAt transforms position. I'm doing that with the following code: Vector3 dir = heroPlayer.position - cam_main.transform.position; //main direction dir = dir + Vector3.up; //move up to eye level dir = dir.normalized * 5f; //normalize and scale cm_mainLookAtPoint.transform.position = heroPlayer.position + dir; //set position On the last line- I've tried lerping the lookAt new position with a value of .9f on every frame, but that did not remove the jitter.. I tried changing my FreeLook StandbyUpdate from RoundRobin to Always, but that did not remove the jitter... My FPS is around 400-700 consistently (nothing crazy happening in my scene). In the editor the character is moving smoothly, but the camera is jittery. I've also built the project and in the build there's also the same issue. It visually shows up less harsh (more like image ghosting), but indeed the same problem. Any ideas what's going on here?