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Freelook Axis value pops when priority changes

Discussion in 'Cinemachine' started by mradfo21, May 18, 2018 at 2:54 AM.

  1. mradfo21

    mradfo21

    Joined:
    May 16, 2013
    Posts:
    106
    So I have a 3 camera rig, slow, fast, and zoom, i pop priorities to decide which one to go between. When a camera isn't being viewed i lerp its Axis value from whatever it was down to .5f so when you re-enter the state you get nice centered frame.

    But there is some weird pop. when I re-enable the camera via priorities, the axis value jumps to some random number. It feels quite unpolished when playing. I even disabled the axis name until i needed it to see if that was the problem (from my earlier post)

    heres a video of it happening. I just cant explain. I'm gonna have to write some complex logic to manage these different axis on the different cameras and run things in co-routines so i can wait a few frames before re-enabling these. i wish i didn't have to. this seems like a bug no?

     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,097
    That pop seems very strange, and I can't explain it either with the data I have. If you could zip me up a little package that demos the problem then I could look into it a little more deeply.