Recently lots of people are pushing for more innovative mechanics in first person shooters. Stuff like wall running, double jumps, changes of gravity, grinding on rails, air dodges, power slides, etc. This article on Kotaku emphasizes this point: http://kotaku.com/five-things-every-great-first-person-shooter-needs-1653281844 However, as the amount of freedom of movement increases, the predictability of your position lowers. As you have more ways to move around a level, it becomes more difficult for your opponents (in an online team-based shooter) to predict where you are going to be at any given time. My question is thus: Is it possible to incorporate innovative movement mechanics into an online competitive tactical shooter, where for example, teammates can callout the positions of enemies, bombs, etc. and create interesting strategies while still retaining interesting movement mechanics, that allow you to navigate the level in innovative ways? EDIT: I did some searching for this, and I found Urban Terror. It allows you to wall jump, power slide, and basically if you have adequate skill, you can travel through the map very fast. However, it requires you to stand still to have accurate shooting. However, when I played it myself, it seemed more like everyone was just running around rather than forming any strategies. It was only in this match between Portugal and France where it seemed that some tactics were being used: Thank you for reading!